I Tried a Touhou-Style Bullet Hell Shmup Made by My Wife
【無料STG】俺の嫁が作った東方風味の弾幕STGを遊んでみた 【Free STG】I Tried a Touhou-Style Bullet Hell Shmup Made by My Wife | |
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![]() Thumbnail of the video | |
Publisher | BIGBOSS |
Channel | http://www.nicovideo.jp/user/1111312 |
Released | 8 June 2010 |
Duration | 21:40 |
Platform | Niconico |
Link | http://www.nicovideo.jp/watch/sm10999751 |
[Free STG]I Tried a Touhou-Style Bullet Hell Shmup Made by My Wife (【無料STG】俺の嫁が作った東方風味の弾幕STGを遊んでみた ) is a Niconico video uploaded by BIGBOSS. The video shows what is essentially the trial version of Emergency Everyday, the enigmatic game made by Daijin that is thought to be the Len'en game JynX's upperclassmen were working on before they abandoned the project and gave JynX all the rights to it. It shows the game's main menu and stages 1 to 3. It features spoken commentary from BIGBOSS and written commentary from Daijin.
Video Description[edit]
完全に内輪ネタです。サーセン。 |
It's all inside jokes. Sorry 'bout that. |
Transcript of the Written Commentary[edit]
Title Screen & Main Menu[edit]
こんにちわ、うp主こと製作者の「大臣」です。 |
Good morning, I'm the uploader and maker of this video, "Daijin". | |
今回は製作中のゲーム「鏈縁无現里(れんえんむげんり)」の製作途中階段をうpするということなので |
This time I'm uploading about a game still in the middle of production, "Len'en Mugenri", | |
あまり邪魔にならない所でそっくり説明とコメントをしていきいと思います |
so I'll sneakily put in some explainations and commentary where it won't get in the way. | |
ちなみにまっててもデモムービーとかは別に流れません |
By the way, even if you wait it's not like a demo movie would play or anything. | |
ただ簡単に1ループするのを待っているだけです。 |
We're just waiting for the music to loop once. | |
それにしても妙にふらふらと動くメニューとタイトルだ |
Even so, the menu and title sure are oddly swaying. | |
実は「START」と「EXIT」以外は未実裝だったりする・・・ |
Actually, apart from "START" and "EXIT", the rest are unimplemented and stuff... | |
さて、曲も1ループことしたですし、本編を始めましょう |
Now then, since the song has already looped once, let's get right into it. | |
主人公、自機キャラです |
The main character, aka the playable character. | |
主人公がオタクという・・・ |
The main character is called an otaku... | |
隠れキャラです。 |
Here's a hidden character. | |
まだ未実裝ですが、もう一人の方をクリアしたら解除されるようにしたいと思ってます。 |
I haven't implemented it yet, but I'm planning for this character to be unlocked after you clear the game with the other one. | |
では、STGスタート! |
Now, STG start! |
Stage 1[edit]
開幕弾幕、動かなければ当たりません。 |
Opening danmaku, you won't get hit if you don't move. | |
青いのはパワー、オレンジのは点です。 |
The blue ones are power items, the orange ones are point items. | |
パワーは赤にしようと思ったんですが、被っちゃうから・・・ |
I thought about making power items red but, that may incur something... | |
敵のグラフィックなんですが、実はこれテスト用に作ったやつなんですまね |
It's about the graphics for the enemies but, this was just something I made as a test so I'm sorry. | |
けど結構背景と合ってたからそのまま使ってしまったという手抜き |
But it fit pretty well with the background, so I left it as is. | |
中ボス登長 |
The midboss appears. | |
弾幕STGって他人のプレイを見ているとヒヤヒヤしますよね、なんか |
When watching someone else play danmaku STG games, you always get nervous huh, kinda. | |
プレイしている当人は余裕で避けてるらしいけど、なんか危なっかしく見える・・・ |
Even though it seems that the person playing it is dodging easily, you still see it to be dangerous... | |
さっきから自機狙いばっか・・・ |
It's been aiming for the player only for a while... | |
開幕弾幕とまったく同じ、動かなければ当たりません |
The same as the opening danmaku, if you don't move you won't get hit. | |
会話スタート |
Conversation start. | |
ボス登長 |
The boss appears. | |
小さい方は生霊です |
The small one's a specter. | |
細かいキャラ設定を知りたい方はコメント棚のリンク先を見てください |
if you want to know the detailed character settings, please visit the link in the comment section. | |
しかしビッグボスの髮がキャラメルにしか見えない・・・ |
But still, I can't unsee Big Boss's hair as caramel... | |
無駄に長い曲名。 |
A pointlessly long song name. | |
破砕擲弾(はさいてきだん) |
Disintegration Grenade | |
初っ端からなかなか難易度の高いスペル |
A high difficulty spell right off the bat. | |
ナイススペルブレイク |
Nice Spell Break. | |
避け方が凄く怖い・・・ |
That's a real scary way to dodge... | |
初見殺し |
Instant death for first timers. | |
けどダメだったらしい |
But it seems that he failed. | |
ちなみに赤いぱら撒さ弾は自機の方向に依存するので、ボスの上は安置じゃないです |
By the way the red scattering bullets are shot towards the player, so the area above the boss is not a safe spot. | |
無事ボス撃破 |
The boss was defeated safely. | |
ちなみに残機は表示されているのは7つだけけど、実際は100以上あります。 |
By the only 7 extra lives are displayed, but there's actually more than 100. | |
紹介プレイでコンティニューとかになったらテンション下がりますからね |
After all, if we had to use a continue or somehting during an introductory play, it would bring down the excitement. | |
デフォでは残機3、ボム3の予定です |
The default is planed to be 3 lives and 3 bombs. |
Stage 2[edit]
いきなり弾幕が濃くなってきました |
Suddenly the danmaku has become dense. | |
ボムです |
That's the bomb. | |
「次元爆破」ってなんぞ? |
What's "Dimensional Explosion" you ask? | |
っとツッコミたいですが、これは主人公の造語なんで仕方が無いんです。 |
That's what I would like to quip in but, the protagonist coined this term so there's nothing I can do. | |
次元爆破(笑) |
Dimensional Explosion (lol) | |
ってことですね、命名したのは僕ですが・・・ |
So yeah, I was the one who named it though... | |
どこかで見たことがある中ボスと登場 |
A midboss once seen somewhere appears. | |
ちなみにこの途中に限り、避けやすいように弾幕の種類によって色分けをしてます |
By the way, just for this stage, I separated the danmaku by color according to their type, for your dodging convenience. | |
赤っぽいのは奇数弾 |
The reddish ones are aimed at you. | |
個人的な意見ですが、奇数は赤、偶数は青、ってイメ衛士があるんですよね |
It's just my personal opinion, but when it's aimed at you, it's red; when it's aimed around you, it's blue. They just give this image. | |
アイテムが邪魔で弾が見え難いという罠 |
A trap called "the items are in the way so I can't see the bullets". | |
見事に罠にかかりよした |
He got caught the trap splendidly. | |
主人公はオタクなんでネット用語を多用します |
The protagonist uses a lot of internet terms since he's an otaku. | |
出てきちゃった |
Here he is. | |
何故シルエットだけかというと、一応僕はキャラ絵はZUNさんの絵を意識して描いてるつもりなんですよ |
If you ask me why the silhouettes only, well I do plan to draw my character art while being aware of ZUN's art. | |
だから、この絵柄でこの二人を描くのはダメだと思ったからです |
So I thought it would be bad to draw these two in my art style. | |
それをしていいのは上海アリス様だけだという僕のファンとしてのプライドです |
"The only one who can do this is Team Shanghai Alice", that's my pride as a fan. | |
しかし、二元創作と言っても、原作キャラはここしか出てこないんですよすね・・・ |
But still, even if I call this a derivative work, the characters from the original works only appear here... | |
二元創作というよりコラボ? |
Perhaps calling it a collab would be more appropriate than a derivative work? | |
天孫降臨的な意味って意味分からないですね |
You won't get it if I say it's something like the advent of the divine grandson[a] right? | |
曲もまんま出てきちゃった |
The song also came out as it was. | |
使用樂器ZUNペットとピアノとパーカッションだけです |
Used instruments are ZUNpets, piano and percussions only. | |
この曲に限らず、音源は原作様とほぼ同じもの(SD-90)を使用してます |
Not only on this song, I used the same sound font as the originals (SD-90). | |
けど殆どペタ塗りなので、原作とクオリティに雲泥の差があります |
I'm more or less putting them all over the place, so there is a world of difference in quality when compared to the original. | |
ちなみに、SE(couldn't read)もこの音源で作りました |
By the way, the SE (couldn't read) was also made by this sound font. | |
あと、僕は絶対音感じゃないク(couldn't read)耳コピだけで頑張ったから、絶対どこか音外してますので |
Also, I worked hard not having perfect pitch and (couldn't read) copied by ear, so there will be somewhere the notes are off. | |
地味だけど中々ウザいスペルです |
It's plain but it's quite the annoying spell. | |
最後結構危ないところでしたね |
That was pretty dangerous near the end. | |
喰らいボム |
Deathbomb. | |
このレーザーは微妙に偶数弾なので、大きく動いたり、前に出たりしなければ当たりません |
These lasers are, oddly enough, aimed around you, so if you don't make big movements or dash upwards they won't hit you. | |
本当はマスパみたいのを作りたかったんだけど、いいSEが作れなかったので、曲があるレーザーのテストがてらにこれにしました |
Actually I wanted to make something like the Master Spark, but I couldn't make a good SE for it, so I ultimately made curvy lasers as a test instead. | |
このレーザーも先ほどと同じ使用で、大きく動かなければ当たりません |
These lasers are the same as the ones from before, so you won't get hit if you don't make big movements. | |
ワインダーの役割をしているレーザーの中で、ワインダーみたいな弾幕を避けなきゃいけないという・・・ |
In the midst of lasers acting as winders, you have to doge winder-like danmaku... | |
後ろから飛んでくるやつが特に厄介ですね |
Those that fly in from behind are particularly troublesome huh. | |
全くもってそのとおり |
Exactly.[b] | |
ちなみにこの曲はまだまだす続きます |
By the way this song still goes on for a while. | |
もし聞きたい方がおられましたら、完成したときのMUSIC ROOMとかで聞いてください |
For those who want to listen to the full song, please do so at the completed MUSIC ROOM or something. |
Stage 3[edit]
シルクハットが凄い弾幕を出してます |
The silk hat is shooting out impressive danmaku. | |
そしてパワー不足で倒しそこねてます |
The hat was left undefeated in the end, due to a lack of power. | |
凡ミスしましたね |
He made an average mistake huh. | |
三面の時点で相当弾幕の難易度が高いです |
At the point of stage 3, the danmaku becomes quite high in difficulty. | |
中ボススペル |
Midboss spell. | |
真ん中でぐるぐる回しているのは「PFP」です |
The thing spinning around in the middle is the "PFP". | |
「PSP」じゃなくて |
Not a "PSP". | |
たぶん |
I think it probably stands for | |
ところで、この弾幕意外と事故率が高いと思います |
By the way, I think that the accident rate will be unexpectedly high for this danmaku. | |
どこかで似た弾幕を見たことがある気がするけど、気にしちゃだめ |
I feel like I've seen similar danmaku before, but pay it no mind. | |
しかし随分無茶な避け方するなぁ・・・ |
Anyways he sure used an absurd dodging method... | |
そしてこの弾幕もある |
And then there's also this danmaku. | |
ナイス喰らいボム |
Nice deathbomb. | |
しかしボム程度でくたばるシルクハットではなかった |
However, it wasn't a silk hat to die from a bomb. | |
二面の記憶を失っている主人公 |
The protagonist who lost memory of the second stage. | |
これが製作者の力 |
This is the power of a developer. | |
一面二面ボスはみんな大臣と戦った後の手負い状態だったという設定です |
The setting is that both stage 1 and 2 bosses were in a wounded state after they fought and Daijin and lost. | |
僕と"同じ名前"のボスキャラ登場 |
The boss character with the "same name" with me appears | |
このゲームに出てくるキャラは皆、うちのサークルの連中と名前が同じなだけです |
All the characters that show up in this game share their names with the gang in my circle that's all. | |
幻想入りシリーズみたいな分身とは違って全く他人です |
It's not like they are our alter egos in a series that entered fantasy, they are totally other people. | |
見た目はもちろん、性格等もまるっきり似てもいません |
Naturally their appearances, and personalities and such are also unlike ours. | |
っと一応補足しておきました |
Is what I will add for now. | |
けど僕もクセっ毛ボサボサ頭です |
But I also have a head of unkempt, frizzy hair. | |
わざわざ会話を見やすくする為に、もう見飽きたであろう会話シーンをゆっくり読み進めてくれる深空の心遣いに感謝 |
Give thanks to Shinkuu's attentiveness, who read through the conversations, that I'm sure he's already sick of, slowly just to make sure the conversations are easy to read. | |
だから暇だったんだよねうろうろ動いたりなんかして |
So he was bored huh, strolling around the screen and stuff. | |
あと、大臣が手に持っているのは「PFP」です |
Also, the thing Daijin is holding in his hand is a "PFP". | |
「PSP」じゃなくて |
Not a "PSP". | |
長い会話です・・・ |
Long conversation... | |
ようやくボスBGMが流れてきました |
Finally the boss BGM started playing. | |
二分以上にもわたるムカつく大臣との会話が終わり、やっとボス戦です |
The annoying talk with Daijin that spans over 2 minutes is over, finally it's the boss fight. | |
ボスの周りでグルグル回っているのは「PFP」です |
The things spinning around the boss are "PFPs". | |
「PSP」じゃなくて (ry |
Not a "PSP", (abbreviated) | |
「FDS」 |
"FDS" | |
という何のひねりもない略です |
It's such an abbreviation with no twists | |
これも初見殺しですね |
This is also a first-timer killer, huh? | |
追っかけてきてるのは「PFP」であって... |
What's chasing you are "PFPs"... | |
弾速がかなり速いです、瞬きはお勧めできません |
The bullet's are quite fast, I can't recommend blinking. | |
惜しくも相打ち |
Regrettably a tie. | |
星柄を描く弾幕 |
Danmaku that draws a star pattern. | |
この弾幕、見た感じはそうで無いかもしれませんが、かなり鬼畜です |
This danmaku, you may or may not feel like you've seen it before, it's quite brutal. | |
喰らいボムウマー |
Great deathbomb~. | |
先ほどのシルクハットの弾幕が混じってます |
The danmaku of the silk hats from before are mixed in. | |
それにしても、自分が作った弾幕を他人が必死で避けているのを見るのって、なんかゾクゾクしますね・・・ |
Even so, watching others dodge danmaku that you made so desperately, makes you kinda excited huh... | |
視覚範囲制限弾幕 |
Visible range restricting danmaku. | |
見たことあるような弾幕パターンでも二つ混じるとカナリキツイですね(当たり前) |
Mixing two danmaku patterns that were seemingly seen before makes it quite difficult. (Well duh) | |
しかも中々堅いです |
And it's quite sturdy. | |
ちなみにボムの威力はパワーに比例します |
By the way the bomb's power is proportional to your power. | |
最終鬼畜通常弾幕 |
Final savage non-spell danmaku[c] | |
ソ"ミ"ー・タイマー |
It's So"me"~ Timer | |
時間停止弾幕です、それもかなり酷い |
It's time stopping danmaku, that's also pretty harsh. | |
まぁこの場合 |
Well in this case, | |
弾幕が高難易度なので、ボスの装甲は低です |
The danmaku difficulty is high, so the boss armour is low. | |
それでも彼はボムりません |
Even so he doesn't bomb, | |
さすが深空、素晴らしいプレイでした |
As expected of Shinkuu, that was a wonderful run. | |
妙なフラグ立てて戰略的に撤退をする大臣 |
The Daijin who raises a strange flag and flees strategically. |
Final Comments[edit]
現段階ではここまでで終了です |
It ends here at the present stage. | |
いかがでしょうか? |
So how was it? | |
今作は初作品であったので、見苦しい点が多々ありましたが、これからどんどん改善していきたいと思ってます |
This is our first work, so there will be many unsightly parts, but I hope to keep on improving from this point onwards. | |
このゲームの完成は皆様のリアクション次第だと思いますので、どうか生暖かな御感想をよろしくお願いいたします。 |
We believe that this game's completion depends on everyone's reactions, so we're counting on you all to give your lukewarm thoughts. | |
では、ここまで視聽していただきまして、ありがとうございました |
Well then, thanks for watching up till now, thank you so much. |
Transcript of BIGBOSS's Commentary[edit]
Title Screen & Main Menu[edit]
ヌカーン!BIGBOSSです。 |
Nukaan! It's BIGBOSS. | |
さて皆さんこんにちは。 |
Now then hello everyone. | |
今日は、鏈縁・・・鏈縁无現里をプレイしたいと思います。 |
Today, I'll be playing Len'en... Len'en Mugenri. | |
はい、こんにちは。 |
Yep, hello there. | |
おぉ、このゲームすごいですね。 |
Ohh, isn't this game amazing. | |
鏈縁无現里。无現の里ね。 |
Len'en Mugenri. Land of unreality, right. | |
エマージャンシー・エブリデー。 |
Emergency Everyday. | |
これはデモムービーじゃなかったな(笑) |
There wasn't a demo movie here, huh. (Laughter) | |
おぉ。 |
Ooh. | |
よし、ッスタートします。 |
Alright, let'sss start. |
Stage 1[edit]
おっ。「ステルフィースニーキングスネイク」、よね。 |
Oop. "Stealthy Sneaking Snake"[e], right. | |
Stage 2[edit]
Stage 3[edit]
Final Comments[edit]
ではでは、さよならー。 |
So then, goodbye. |
Additional Information[edit]
- BIGBOSS referring to Daijin as their wife is probably another inside joke, which the video is apparently full of, according to BIGBOSS.
Notes[edit]
- ↑ A reference to Tenson Kōrin (天孫降臨), the descent of Amaterasu's grandson Ninigi-no-Mikoto to the mortal world
- ↑ This was in response to Serintsu's line, asking if the fight with Red-White and White-Black was really necessary.
- ↑ A small reference to the Touhou fan arrangement "Final Savage Sister, Flandre S." (最終鬼畜妹フランドール・S).
- ↑ This is a Japanese emoji for waving, usually written as "ノシ".
- ↑ BIGBOSS gets the song's name wrong here.
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