Spell card

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An example spell card in Brilliant Pagoda or Haze Castle: "Heaven-Illuminating Eyes"

Spell cards (スペル牌, Superu fuda)[1] appear to play an important role in casting powerful character-specific magic in the Len'en Project. During a spell card trance, the user's offensive and defensive capabilities appear to increase greatly. In some cases, the user becomes completely invincible for the duration of the trance. However, the user may only cast the spell that was specified by the spell card until the trance ends, limiting its overall usefulness.

Making Spell Cards[edit]

Making a spell card takes quite a long amount of time. Learning how to make a spell card takes practice, but a "natural" can make them by instinct. Once a card has been made, its creator can make indefinite copies of them. When a spell card is taken from them, the owner cannot make copies of that spell card until it is returned.
Currently, the known "Naturals" are:

In-game[edit]

In the Len'en Project games, spell cards manifest themselves in a few ways. In the shoot 'em ups, spell cards primarily act as a source of danmaku by enemy characters as they shoot a pattern or sequence of bullets at the player character, who tries to dodge them. They each require a name, usually consisting of the type of the spell card written in kanji (although said type seemingly isn't essential) and the card's actual name in 「quotation marks」. Most spell cards contain health bars that need to be emptied in order to defeat the spell card, but there are cards that make the user invincible, instead forcing the player to wait out the timer. Spell cards are used by bosses and midbosses on stages and have never been used by a stage enemy. They are also used as life-saving "bombs" by the player characters that turn them temporarily invincible and cancel out bullets.

Spell Card System[edit]

The first character to use the system on-screen was Kurohebi. The idea of the system is based on the spell card system from the Touhou Project. In the story of the Len'en Project, however, spell cards have been stated to have different origins than in Gensokyo.[2] The exact details are unknown, but they were apparently invented by the Senri Shrine's yet-unnamed second generation priest.[1]

Mugenri's spell card rules dictate that the winner of a spell card duel can order the loser to do anything, even killing themself. Disobeying this order would result in Mugenri erasing their existence. An order can, however, be withdrawn and one can avoid listening to the order by fleeing from the winner's sight before they issue an order. It is also possible to override existing spell orders with newer ones[3], although there is little chance of this actually happening in the series.[4] The most important thing is for the loser to realize that they have lost and that they have to obey to the winner's order.

The spell card system doesn't restrict violence in Mugenri, but most of its residents consider it cowardly to kill in battle and would much rather restrict themselves to overwhelming the opponent and taking advantage of the order they are able to give to the loser.[5][6]

Additional Information[edit]

  • Spell cards with names implying the usage of a weapon do not necessarily involve a physical weapon. While some do use an actual weapon (like Garaiya's Throwing Spear "Kama-Juumonji"), some use a weapon conjured up from the spell card's magic, while some are unique, like Tsubakura's Swallow Card "Double Long Sword" and Tsurubami's Ink Card "Obsidian Blade", in which the long swords are made of ink.[7]
  • Spell cards contain a portion of its creator's power, meaning that anyone can use any card. However, only the original owner can draw out a spell card's full potential, and a card's power will be weakened further should it be out of a given user's league.[8]
  • Spell card names don't have to be unique. For example, Lumen stole the name of their "Flash Cross" spell card from Yabusame's Intersection "Flash Cross".[8]
  • Spell cards can seemingly be stacked on each other, as Shion does so in their last attack in Reactivate Majestical Imperial (their second-to-last one in Brilliant Pagoda or Haze Castle). The extent of this is unknown, but the used spells presumably need to be in some way complementary, as Shion only modifies their first pattern instead of adding outright new ones on top (Mastication "Margaret Mahler" starts as a simple circle of bullets going outward, Digestion "Edward Thorndike" makes those bullets cross while still going out in a circle, Absorption "Jean Piaget" makes the bullets bounce from the edges of the screen, Incorporation "Melanie Klein" turns some of these bullets into knives and Assimilation "Anna Freud" makes said knives turn into small lasers once they reach the edges of the screen) and the card types shown in their names follow a sequence.

See Also[edit]

Notes[edit]

  1. Whether Yabusame is actually a "natural" is debatable. JynX stated in an Interview (Q13) that Yabusame already knew how to use spell cards before the events of Evanescent Existence, unlike the rest of the humans that were spirited away, who learnt to use them intuitively.

References[edit]