Earthen Miraculous Sword/Documentation
This page lists other documentation in regards to Earthen Miraculous Sword.
- Music Comments - JynX's music comments
- Official Profiles - The character's profiles from etc_le02.txt
- Spell Cards - The game's spell cards
- Omake - omake.txt, JynX's afterword (deleted in v1.10a)
- Manual - manual.txt
- Readme (Trial version) - readme.txt
「連縁 蛇叢釼(れんえん たそうけん)」は相変わらず性別不明な奴等が
"Len'en Tasouken ~ Earthen Miraculous Sword" is as always a bullet hell STG game
There are six main stages and an extra stage in the full version of the game.
|Stage 1||永い参道--約束の土地||Long Shrine Road: The Promised Land|
|Stage 2||迷えずの森||The Unlost Woods|
|Stage 3||泥濘への一歩||A Step in the Mud|
|Stage 4||雲下、潤う腐る庭||The Sodden Decaying Garden Beneath the Clouds|
|Stage 5||埴輪街道、儀式場前||The Road of the Haniwa Leading to the Ritual Site|
|Stage 6||儀式場内部～夕晴||Inside the Ritual Site ~ Clear Evening Sky|
|Extra Stage||永く暗く白い道中||Long, Dark, White Road|
|連縁蛇叢釼 ～ Earthen Miraculous Sword||Len'en Tasouken ~ Earthen Miraculous Sword|
|Various Things: JynX|
(hich pub to go to neeext...?)
(Look, dawn has come...)
DX Library Copyright(C)2001-
|DX Library - All rights reserved|
DX Library Copyright(C)2001-
Thank you for playing!
The Extra Stage
Differences Between Versions
The trial version had a number of differences compared to the final release (v1.01a). Most notably, the trial version shared the same file directory and data with the trial version of Evanescent Existence, getting seperated for the full release.
- The difficulty in general was harder than the full release, needing more balancing. For example on Easy Mode, the enemies would shoot more direct bullets and at a alarming rate, something that normally only happens on higher difficulties.
- The flower gauge fills up faster, but it doesn't multiply the score.
- The bullet grazeboxes are tinier.
- There was only one 1-up available: a single score extend at 10 million. No pop-up "Extend" text appeared.
- Stage 1 enemies has more items dropped by small fairies and less by big fairies. Stage 2 has the opposite.
- Lumen's midboss non-spell has almost no delay when the scope lands.
- The flash bomb gauge fills slower.
- The deathbomb window was considerably shorter.
- The text graphics on the title screen were different.
- The spell-count for how many spells a boss has left was not present.
- A bug where there was very minor input lag.
v1.01 and v1.10 Differences
Apart from a secret playable character being implemented, there were also some significant changes to the game between the previous v1.01a and v1.10a.
- The biggest difference is that danmaku and spell card patterns throughout the game have been re-worked on, and some may be considered simpler compared to the original.
- In the main Japanese title, the complex-looking kanji "鏈" in "Len'en" has been converted to the simpler-looking "連" throughout most of the game. This is to update the standard kanji JynX is currently using with Brilliant Pagoda or Haze Castle.
- The graphics on the title screen and the gameboard have been re-worked on, one reason being the point mentioned above, along with a unique gameboard for the hidden playable.
- The alternate full-screen mode from Brilliant Pagoda or Haze Castle has been added to the configuration program.
- All text-related files are now open-source outside the dat.led file in accordance to Brilliant Pagoda or Haze Castle, making it easier for one to customise them.
- Some 3D background were re-worked on. E.g. the stage 1 bg having fog in the distance, and stage 2 having less trees.
- The player starts with three lives rather than two on lower difficulty modes.
- Dialogue boxes now have a grey bar over the speaker's name.
- Very trivial graphic fixes.
v1.10 and v1.20 Differences
- A new selection screen has been implemented into the game, where the player can select Basic or Light mode. Basic mode has everything defaulted from before, whereas Light mode simplifies gameplay by giving the player maximum amount of lifes, doubled item drops, and starting the game with 2.50 power.
- The shot sheet has been updated to that from Brilliant Pagoda or Haze Castle.
- Music from the Music Room will now still play when the game is hidden.
- A lot of the data from the game's prequel, Evanescent Existence, is present in the game files, such as character portraits and sprites, as well as the graphics for their titles. This is due to both games being developed and released simultaneously.
- There is a sprite of a yellow circle with an "S" in the centre (also present in Evanescent Existence). This would later be used in Reactivate Majestical Imperial as a full powerup item.
- There was an unused player sprite of Tsubakura. The design appears different, which may be an early prototype. It was removed in v1.10a.
- There are two unused enemies in the game: a black T-shaped enemy with a green eye in its center, and a grey-and-black enemy that resembles a snake with wings. JynX stated that both of these enemies were intended to be Tsurubami Senri's shikigami, but were cut from the game due to this not being obvious. This sprite is meant to be for Evanescent Existence, and it appears in Reactivate Majestical Imperial.
This is a list of known glitches, bugs or other unusual capabilities that aren't supposed to be part of the original gameplay.
- The game is known to crash before the fight with Tasouken. Running the game through OllyDbg will remedy this issue.
- When playing as Suzumi Kuzu, Hibaru Kokutenshi's and Adagumo no Saragimaru's on-screen boss title won't appear.
- Saragimaru's spell card Sacred Treasure "The Sword that Doesn't Sever Relations" may not loop, meaning they'll play one pattern for the duration of the spell.
- ↑ Interview with JynX (2017): Development and Design Decisions, Question 102