User:ClancHuranku/Evanescent Existence Guide/Stage 6

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In the first place, there are none here

who would do something so meaningless

as take another's life in battle.

Road 1[edit | edit source]

More streaming.
For the final section is better to stick to the left-hand fairies, as the bullets they fire are more random and dense.

Midboss Normal Attack (Kuroji Shitodo)[edit | edit source]

This non is static.
Tsubakura and Suzumi can end this non while barely dodging any knives.
With Yabusame, you can start shotgunning Kuroji and from there use vertical movement to avoid the knives.

Midboss Spell Card[edit | edit source]

Original Style "Black Wings [Shitodo]"

The first reversal is horizontal, while the second is vertical. The orb moves once on Easy, twice on Normal and thrice on Hard/Unreal.
Misdirect the first orb at the top of the screen, making sure there's enough space at the bottom for the reversal.
Then, go to one side of the screen while sticking close to the bottom. After misdirecting the orb it will move horizontaly (Normal onwards) and then vertically (Hard onwards).
At full power, Yabusame should end this spell before the third reversal.
Tsubakura only has to deal with one reversal, while Suzumi can kill it as soon as it starts.

This spell drops a life after beating it.

Boss Normal Attack #1 (Clause)[edit | edit source]

Note that Tsubakura is so fast you can spin around to avoid picking up the life. Collecting it will cancel the bullets from the first wave, or even the second one if you time it right.

Stay in the bottom and look ahead for gaps before the bullets get pushed down.
This non is random, so bomb if you get walled.

Boss Spell Card #1[edit | edit source]

Pressure "Zone Pressure"
Intense Pressure "Schwarzwald"

This spell pushes you down, but it stops just above the very bottom of the screen, which means you can stay there so you can visualize your hitbox more clearly.
Once again, look ahead gaps. You can use Tsubakura's laser to guide yourself.
The bullets are random, but aren't as threatening as the non before.

Boss Normal Attack #2[edit | edit source]

Rnadom spam once again.
Enverything bounces when the bullets turn black, even the ones that already transformed.
Try to stay under a large cluster of bullets, as it will become less dense after they bounce.

Boss Spell Card #2[edit | edit source]

Floating "G-Free Zero"
Opposing Force "Tier Earth"

Same as before, but you get pushed upwards instead. You don't get pushed as much if your unfocused.
Try to stay low at all times. The floating bullets in lower difficulties don't even reach the bottom.

Boss Normal Attack #3[edit | edit source]

Stay under the red orb at all times.
This non takes a while with Tsuba due to their shot.

Boss Spell Card #3[edit | edit source]

Divine Punishment "Five Planets"
Needle Sword "Slow Throwing Knife"
"Thousand Knives"

The idea is to circle around the screen avoiding the knives while Clause chases you.
At the beginning, go to the middle rigth and rotate while trying avoid the entire chunk of knives from the center.
Once you return to the bottom, follow Clause from there. The spell will be over before you have to spin again, even with Yabu.

Boss Normal Attack #4[edit | edit source]

Curvy purple lanes.
There more space to dodge near Clause, but the lower middle is also good.
Just avoid being in the very bottom by all means.

Boss Spell Card #4[edit | edit source]

New Star "Super Nova"
Super Star "Hyper Nova"
Shining Star "Super Hyper Nova"

This spell is borderline impossible without flashbombs.
Dodge the first explosion normally. Use minimal movement for when the bullets start gathering, then pray you get the RNG of the year (or bomb right before the explosion happens).
You can cheese the explosion if you're have a flashbomb and time it well(from v1.10 onwards). Note that the bullets from the explosion can't be erased.
Suzumi can skip the explosion is you time well your charges. Do a full charge while the bullets are gathering and release it right before the explosion.

Boss Spell Card #5[edit | edit source]

Unending "Eternal Power"
Infinitude "Immortal Power"
Perpetuity "Endless Power"
Far Off "Eternal Forever"

Phase 1[edit | edit source]

Look at your hitbox and dodge the purple balls using minimal horizontal movement. Don't stay on one side for too long.
This phase is much easier near the corners of the screen, though Tsubakura can't deal damage from there.
The black bullets from the orb are just there.

Phase 2[edit | edit source]

Same as Phase 1, but the lanes are longer and the bullets from the orb are now a threat.
The white bullets will barely reach you if you stay at the bottom with Tsubakura and spam charges with Suzumi.

Phase 3[edit | edit source]

Stay right under the red orb and move right and left to avoid the walls.
It's possible to do this phase at the bottom in lower difficulties, but the execution is much stricter than the rest of the phases.
Doing this phase at the bottom is impossible in higher difficulties.