Earthen Miraculous Sword/Documentation/Omake

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This is the omake.txt that exists in both Earthen Miraculous Sword and Evanescent Existence, a.k.a. JynX's afterword. It was removed from both games in v1.10a.

omake.txt[edit | edit source]

鏈縁蛇叢釼 ~ Earthen Miraculous Sword

(c)opyright JynX
同人サークル『トリック・ノスタルジー』
雑用[ JynX ]
2013/11/11

Len'en Tasouken ~ Earthen Miraculous Sword

(c)opyright JynX
Doujin Circle "Trick Nostalgie"
Misc. Affairs [ JynX ]
2013/11/11
後書きやらコメントやら
Afterwords and comments and so on

※当内容は一作品目、『鏈縁无現里 ~ Evanescent Existence』
 に同封のomake.txtと同じ内容になってます。
 そちらを先にご覧になった方は見ても意味ないかも~

※The contents of this file are the same as those of the omake.txt
included with my first game, "Len'en Mugenri ~ Evanescent Existence".
If you've already viewed that one, you can probably give this one a pass~.

○--はじめに--○

○--Intro--○

 この度は拙作を手にとって頂き、有難う御座います。

I must sincerely thank you for going to the trouble of obtaining this humble work of mine.

 体験版でも書いたのですが、某巫女さん弾幕STGにすご~く似てます。
 パクリです、オマージュです、リスペクトです!(また聞こえが悪い順ね)

I wrote this for the demo version too, but it's suuuuper similar to a certain shrine maiden danmaku STG.
It's a rip-off. Well, it's an homage. Okay, fine, it's "heavily inspired by"! (Man, when I say it in that order it sounds pretty bad.)

 けど結構違うところもあるのよん、
 っというか余り元ネタは意識してなかったりして(ぉ

There's a lot of stuff that's different, though!
...Well, I mean, I didn't pay too much mind to the source material. (Oh.)

 さて、ようやくゲーム処女作が完成しましたけど・・・・

Well, I've finally finished my maiden work as a game developer and all, but...

 いや~~~、遅れた遅れたー、今世紀最大の遅延運転!
 『ゲームもどき』と『ゲーム』とで、こんなにまで制作時間が違うとはね、
 素直に軽率でした。
 (お待ちしていた方には、本当に申し訳ありませんでした)
 最初の予定が狂っちゃってから、坂道を転げ落ちるように、
 まぁ華麗にスケジュールが爆沈していきました。
 今度からは計画的にしないとね♪

Oh maaa~nnn, it took SO long, it's gotta be the longest-delayed work of the century!
The development time for a real game is so much longer than my usual fake games.
It was honestly pretty hasty of me.
(I'm terribly sorry to everyone who was kept waiting.)
Once my original plan started going off course, it was a slippery slope from there,
and, well, my schedule capsized just magnificently.
Gotta plan things out nice and proper from now on. ♪

 そうそう、スペルカードは『符』じゃなくて『牌』なのよ。
 麻雀じゃなくて骨牌みたいのね、 カードみたいなもんです。

Oh, yeah, the Spell Cards all have "Card" instead of "Sign".
They're more like dominoes than mahjong tiles. Sorta like actual cards.

○--曲や絵、プログラミングなどの制作について--○

○--About composing, artwork, programming and so on--○

  拙作はリソースなども出来る限り自分で制作しようと心がけて
  いるんですが、
  曲作りがコンプレックスですねぇ・・・
  先人が偉大すぎるっていうのもありますが、
  まだまだ努力が足りないですね、ソフトの使い方もよく分かってないし。
  出来るだけお酒臭い曲との差別化を目指してるんですが、
  中々出来ないなぁ・・・まぁ、しょうがないよね。
  にんげんだもの。

I made up my mind to make as many of the resources for the game
by myself as I could,
but composing music sure is complicated...
I guess there's the fact that my forerunner was way too much of a genius,
but even so, I've still got to work harder myself. I don't understand how to use the software well, either.
If I can, I intend to make a clear distinction between my songs and those classic 'drunken' songs,
but I don't know if I can in the end... Well, that's all right, though.
I'm only human.

  絵もコンプレックスですねぇ・・・
  作業時間が掛かりすぎなんですよね~
  アナログでの経験も不足してるし。
  けど成長してるのが最も如実に現れるものなので、
  訓練前と訓練後の絵を見比べるのが楽しいですねぇ~
  「あぁ、一応成長してるな」って実感できますから。

Artwork sure is complicated, too...
It takes way too much time to complete~!
And I need more experience with analog.
But it's definitely clear that I've improved, too.
Comparing my art before and after practice sure is fun~.
It really gives you that "woah, I've kinda gotten better at this!" feeling.

  プログラミングもコンプレックスですねぇ・・・
  DXライブラリが無くちゃこのゲームは完成してませんね。
  いずれ自作のライブラリを作って卒業したいものです。
  そういえば今作が始めてのオブジェクト指向重視のC++プログラミング
  でした。
  制作自体が色々勉強になったから、また一から書き直したいなぁ~

Programming sure is complicated, too...
Without the DX library, this game wouldn't have gotten made.
I'd like to graduate from it and create a library of my own some time.
Speaking of which, this was my first time working with object-oriented
C++ programming.
The production process itself was good practice in a lot of ways, so I'd like to rewrite it from scratch sometime~.

  まぁ要するに、器用貧乏ってだけですね。 だめだこりゃ。

Well, basically, I'm a jack of all trades and a master of none. That ain't any good.

  あ、そうだそうだ、
  実は一作目の曲の中に一曲だけオリジナルでないものがあります。
  友人が昔作った曲なのですが、僕はその曲が大好きだったので、
  「使わせくださーいっ! おねがいしやす!」
  って土下寝して頼んだら。
  「いいよー」っと軽く了解を頂きました。
  ただ、作業データを渡すわけにはいかないから、耳コピアレンジしろ。
  あと、恥ずかしいからどの曲が自分(友人)のかは内緒にしといて。
  ってことなんで、どの曲が耳コピアレンジなのかは内緒です。
  たぶん曲調でバレると思うけどなぁ~
  あと、スタッフではなくスペシャルサンクス扱いしろだってさ。
  恥ずかしがり屋なんですね、僕と同じで。

Oh, yes, that's right.
One of the songs in the first game isn't actually an original song of mine.
It's a song that a friend made some time ago, and since I loved it so much,
I fell to my knees and begged them,
"Pleeeease! Lemme use this thing!"
And then they responded, "Okay, sure".
But of course, they couldn't just hand over the work data, so they said to re-create it and remix it myself.
Also, since it would be embarrassing, they said to keep which song they made a secret.
So, I'm going to keep which song I remixed from them a secret!
I think it's probably obvious from the tune, though~.
Also, they said to put them in the credits under "Special Thanks" instead of "Staff".
They're real shy. Like me.

○--『~的な』?--○

○--"Something like ~"?--○

 登場キャラクターの能力説明についてるこの言葉、
 別に元ネタ様に対抗して作ったわけではないんですよ!

This particular phrase is in the characters' ability descriptions.
It's not like I came up with it to go against the grain of the game's source material! Really!

 いやね、ある日突然、実際に特殊な能力が身に付いた場合、
 その能力が一体どのようなものなのか、
 明確には分からないんじゃないのか? って思ったんです。
 炎を生み出す能力だと思っていたら、実は脳波をコントロールする能力
 だったり。
 時を止める能力かと思ったら、実は光速のスピードで動ける能力だったり。
 男かと思ったら女だったり。(?)
 シメのつもりが梯子酒したり(??)
 なにか超越的存在に教えてもらうなりしない限り、自分の能力なんて
 ハッキリ分かんないじゃ~ん! っつってね。
 だからこういう曖昧な言葉をくっつけてみました。
 これなら、ストーリーの途中で登場人物の能力が変化しても言い訳が...(ぉ

So I thought, y'know. If one day, you just obtained
some really special ability all of a sudden, you wouldn't really
have a clear idea of what that ability was, would you?
Like if you thought it was an ability to create fire, but it turned out
it was actually an ability to control brainwaves.
Or if you thought you could stop time, but you were actually moving at lightspeed.
Or if you thought someone was a boy, but they were actually a girl.(?)
Or if you thought you'd have a bite to eat after drinking, but actually went bar-hopping.(??)
Unless some supernatural presence came along and told you about it, you wouldn't
really understand your own power, right?! ...It's like that.
So I put this vague wording onto the descriptions.
Thanks to this, I have an excuse even if the characters' abilities change in the middle of the story... (Oh.)

○--キャラクターの名前--○

○--The characters' names--○

 主人公の『鳳聯藪雨』『燕楽玄鳥』
 サブキャラの『鵐黒巫鳥』やその他のボスキャラ。

We've got "Yabusame Houlen" and "Tsubakura Enraku" as protagonists,
and "Kuroji Shitodo" and the other bosses as supporting characters.

 ・・・・・誰一人としてまともな名前がいねぇ!!
 っといいますか、人間の名前をつけるつもりがあまりないです。
 みんな妖怪、または妖怪みたいな人ばっかですから。
 一応結構悩んで決めてるんですよ?
 主人公二人の名前の候補は第一考では50個ぐらいあったかな?
 その中で最も意味が深く、キャラに合ったものを選んだんですよね。
 主人公二人の名前は少なくとも10個以上は意味があったハズ・・・
 だけど、ぶっちゃけ忘れた! どっかにメモがあるはずだけど...
 考えてみるといろいろポロポロ出てくるかもね、
 たとえば、玄鳥の名前には苗字と名前、
 それぞれに白と黒が両方隠れてるってこととか?
 あと、これは名前が決定した後で偶然気がついたんですが、
 『鏈縁』ってタイトルとこの二人の名前には運命的なものがあったんですよ!
 自分で見つけてビックリしちゃった!(考えてみてね♪)
 こういうことがあると、「作品って生きてるんだな~」って感じます。
 その他にもキャラクターの性格や性質、能力や過去や生き様なども、
 名付けには関係してますから、現段階ではその全てが解けませんのよね。
 まぁそのうち続編やら、過去の話やら作りたいですねぇ、
 構想はたくさんあるんだけど、時間と技術と智識が・・・・・

...Oh my god, not one of these people has a normal name!!
But, well, I'm not exactly trying to name regular humans anyway.
They're all youkai or youkai-like humans, after all.
That said, though, I did put an awful lot of thought into them, you know?
I think I had about 50 candidates for the first draft of the two protagonists' names.
I picked the ones with the deepest meaning and most connection to the characters.
I think at least 10 of those candidates had some important meaning, too...
But I forgot 'em all! I know I wrote them down in a note somewhere...
If you think about it some more, there's probably more hidden meanings that pop out at you.
For example, Tsubakura's first and last names have kanji that can mean "white" and "black"
hidden in them, respectively. Stuff like that, you know?
Also, I only noticed this by chance after I decided on their names,
but the "Len'en" series title is connected to the two of them by fate!
I was so surprised when I saw it myself! (Think about it a bit. ♪)
Thanks to that, I felt like "my work has really come to life~".
Even aside from that, the characters' personalities, dispositions, abilities, pasts, ways of life
and so on are all connected to their names. Although not all of them are revealed at this time.
Well, sooner or later I'd like to make sequels, and stories about their pasts, and such.
I've got tons of ideas, but perhaps not as much time, resources, or knowledge...

○--ストーリーとか--○ 

○--The story and stuff--○

 それにしても蛇叢釼のキャラ説なげぇーなぁ~
 特にラスボスとEXボスの。
 これでも第一考の文より1/3ぐらいの長さまで縮めたんですがねぇ、
 書きたいことがたくさんあって、ついつい筆が進んでしまいます。
 小説とか書けるようになりたいなぁ~
 それと、蛇叢釼のラストのオチ、みなさん置いてけぼりになってません?
 大丈夫かなぁ・・・?
 色々考察できるようにしてますが、要するにバカばっかってことです。
 无現里のお話は伏線の設置と回収がメインなので、謎の部分が多いです。
 明かされるとしたらずっと先の話だろうなぁ・・・
 この一作目を原点として、これから過去と未来の話を作っていくつもりです。
 けどしばらくは未来(无現里でのお話)の方を作っていくと思います。
 ちなみに時系列的には過去のお話の方が圧倒的にボリュームが
 あったり、なかったり・・・ゆったり、まったり・・・ 

Aside from all that, Earthen Miraculous Sword's character profiles are soooo long~.
Particularly the final boss's and EX boss's. Even that is about ⅓ the length of my first draft.
There was so much I wanted to write, and my pen just kept moving.
I want to write a novel or something, even~.
Also, are they all just gonna gloss over that final twist at the end of Earthen Miraculous Sword?
Is that really okay...?
I wrote it so that you make various observations about things, but when it comes down to it, they're all a bunch of morons.
Evanescent Existence's story is mostly meant to set up foreshadowing, so there's a lot of mysterious parts about it.
It'll probably be a long time from now until it's made clear...
With this first game as a starting point, I intend to write stories both preceding and succeeding it.
But I think I'll stick to the succeeding stories (about events in Mugenri) for the time being.
Chronologically, the past stories are the ones with a much, much larger volume to them...
Or a lighter volume. Or a thinner one, or a thicker one...

 ゲームもSTGだけでなく、他のジャンルにも手を伸ばしてみたいですねぇ。
 RPGは・・・う~ん、難しそうだなぁ...スタッフ数的に。
 ツクールとかを使えば出来そうですけどね、使う気ないから無理かな。
 横スクロールアクションとかやってみたいね。

I'd like to try reaching out to other game genres besides STGs, too.
An RPG... Seems pretty difficult, what with all the staff you'd need, hmm.
It'd be doable with RPG Maker or something, but since I don't feel like using it, that's probably a no-go.
I'd like to try a horizontal action game, maybe.

○--おわりに--○

○--End--○

 さて、ヒヨッ子ゲームクリエイター(笑)が長々と書き連ねてしまい、
 お聞き苦しい点ばかりでした。すみません。

So, this little chick of a game creator (lol) sure has written a lot.
Must've all been pretty hard to listen to. My apologies.

 ところで、今作が二作同時配布だったのは
 「これ、一作目だけやっても意味不明じゃね?」
 って感じのストーリーだったからです。
 ですので、一作目しかプレイしてない方は、
 是非とも二作目もプレイしてみてください!
 そしてもっと意味不明になってください!(ぉ
 まぁ個人的には二作品目のほうが完成度が高いんじゃないかと、
 だからやってみてね!

By the way, I decided to release the first two games at once,
because the story for the first game didn't have much meaning to it
if you played it on its own.
As such, if you've only played the first one,
by all means try your hand at the second!
That way, it'll have even less meaning to it! (Oh.)
Well, speaking personally, the second game is the one that feels more complete,
so have a go at it!

 最後となりましたが、ゲームをプレイしてくれた方も
 プレイ前の方も、プレイする気のない方も、

One final word, to all those who so graciously played my game,
those who have yet to play it, and those who don't feel like playing it:

 ここまで読んでいただき、ありがとうございました。

Thank you very much for reading this.