Earthen Miraculous Sword/Gameplay/Strategy
Survival[edit | edit source]
Safespot[edit | edit source]
Difficulty | Character | Stage | Phase | Position | Note |
All (?) | All (?) | 2 | non 2 | top |
Please help us picture the above.
Scoring[edit | edit source]
Details of Item[edit | edit source]
There are 5 types of items in Earthen Miraculous Sword: powers, points, 1-ups, bombs and yin-yangs (from bullet cancellation).
Item Statistics[edit | edit source]
Each attack of boss drops 2 large powers, 5 small powers, 3 large points, 5 small points. This means the items increase the point counter by 35. Here is the point counter you can get in each stage if you kill all enemies, collect all items and don't miss:
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage Extra |
542 (full power before Jun's midspell) | 607 | 701 | 759 | 716 | 564 (Tasouken excluded) |
Power Item[edit | edit source]
Type | Not at max power | At max power |
Small | power + 0.02 | score + 100, point counter + 1 |
Large | power + 0.50 | score + 500, point counter + 5 |
Petals[edit | edit source]
Each petal adds a 0.1 multiplier to all scores except bullet-cancellation you get afterwards. In fact, the game uses a variable from 0 to 5,000 to store the petals and each unit of the variable adds a 1/10,000 multiplier. Here is how the variable is increased or decreased:
Event | Kill a fairy | Capture a spell | Use a bomb | Miss |
Change to petal variable | +10 | +343 | -250 | -333 |
When you capture a spell, you first get the SCB and then the petals are increased. Upon facing Tasouken, the number of lives you get equals the full petals you have.
Thrill-flashbomb Balance[edit | edit source]
In Earthen Miraculous Sword, each thrill is worth 100 × floor(point counter / 100) × (1 + petal variable / 10,000) × difficulty multiplier
, and the k-th bullet you cancel, when the gap between each two yin-yang items you get is within 50 frames, is worth min(5 × k + 95, 1,000)
.
- Thrill is more important in high difficulties and item-rich stages.
- When there are only a few dozens of bullets, prefer grazing them, or first grazing then cancelling.
- When there are hundreds of bullets, prefer taking a hybrid thrill-flashbomb strategy.
Score Extend[edit | edit source]
You get an extra life when the score reaches 10,000,000, 20,000,000, 30,000,000, 50,000,000 and 100,000,000, followed by a screen clear. At the end of Stage 6, Tasouken or Stage Extra, if you reach any threshold with the help of end-of-stage bonus and the bonus of the first extra life (note the contribution of the first extra life is considered as 10,000,000, although the multiplier does apply to it; you can consider the sequence: basic first extra life bonus -> score extend is disabled -> (multiplier - 1) * first extra life bonus), you will get the extend accordingly. After this, you can no longer get any extend from score.
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