Earthen Miraculous Sword/Music

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Music List[edit | edit source]

Title Screen

あやかりも忌む憩い 〜 Need_umbrella!
Ayakari mo imu ikoi
Repose That Detests Even Good Luck ~ Need umbrella!

OP曲ですね。
いままで作った曲の中ではかなり異端な雰囲気に仕上がりました。
暗くて不気味なんだか、元気ハツラツなんだか、
何かよく分からんけど、テンションだけは妙に上がってくる感じねん。
OPだけワクワクして、本編でガックシ。
なんてことにならなければいいけど・・・
まぁ兎にも角にも、急いで作った割には良く出来たんじゃないかな?

Yep, this is the opening song.
I gave it an atmosphere that isn't in many other songs I've made.
I'm not sure whether to call it "dark and creepy" or "full of energy,"
but strangely it feels like only the tension is raised.
Like the opening screen is all that's exciting, and then the main game is a letdown.
I mean, it'll be nice if that doesn't happen, but...
Well regardless, for something I made quickly it turned out reasonably well, I think?

Stage 1 - Shrine Road's theme

損いのない功徳 〜 go_to_work...?
Sokonai no nai kudoku
Unfailing Piety ~ go to work...?

一面の道中曲。
无現里で主人公らが初出勤するタイミングなんでね、
威風堂々と、無鉄砲に前身していくさまが表現できてたらいいなぁ。
とりあえずテンションは上がりそうですね、
そういう意味では一面にぴったりかも。
けど自分勝手な功徳を期待しちゃ駄目よん。

The stage one theme.
This is the first time that the main characters are going to work in Mugenri,
and so I tried to express the feeling of them going forth recklessly but with splendor.
Anyway, it seems it has just a little bit of tension,
so perhaps it's perfect for a stage one theme.
You shouldn't wait expecting people to do pious acts for you, by the way.

Stage 1 Boss - Jun Amanomiya's theme

カラクレナイ乃ナガグツ
Karakurenai no nagagutsu
Crimson Boots

雨降り妖怪のテーマです。
台詞とか、この曲とか、諸所威厳のある感じではあるのに、
実は大したことない奴。 韓紅でもないし。
そこそこ長生きだけど気分はきっとまだ10代。
僕だってまだまだ気持ち10代(けどそれじゃお酒呑めないじゃん
アップテンポな曲は作ってて楽しいぃ!

This is the theme of the youkai that makes it rain.
Their words, and this song, seem a bit dignified,
but they really aren't important at all. Their boots aren't even crimson!
They're pretty long-lived, but they're mentally still in their teens.
I feel like I'm still a teenager myself. (But then I can't drink booze, can I?!)
Making such fast-paced songs is really fun!

Stage 2 - Unlost Woods'theme

ディープウェイヴァー
Dīpu ueivā
Deep Waiver

迷えず、又は迷いの森をイメージしました。
僕が作った曲にしては落ち着いてるほうですね、しとしとしっとり。
すこしジャズっぽいかな? ほぼ即興で作った曲なんですよね。
ジャズとかフュージョンとかが大好きなんで、
こういう曲調のものをもっと作っていきたいねっ!
案外お気になのよ、案外ね。

I based this on an image of the Unlost Woods (or perhaps the Lost Woods).
For one of my songs, it's really calmed down, really mellow.
Maybe it's a little jazzy? I made it more or less impromptu.
I love both jazz and fusion,
so I really want to make more melodies like this!
I've really come to like it even more than I thought I would.

Stage 2 Boss - Shou Amanomori's theme

ずるべた海索麺 〜 Act_the_FOOL_HAHAHA
Zurubeta umizōmen
Slimy Umizoumen ~ Act the FOOL HAHAHA[a]

ナメクジもどきの曲です。
けっこうはっちゃけた曲のつもりなんですがね、
特に曲名。 おい見ろよ! こりゃ傑作だな! HAHAHAHA!
閑話休題、意外とバカっぽい曲になったんじゃない? 凄く和風だけど。
けどこれはどちらかと言えばケルトっぽいかも?
アイリッシュな曲も大好物です。
エスカルゴは嫌いです。 塩撒け! 塩っ!

This is the theme of the pseudo-slug.
I meant to make it a lighthearted song, especially the title.
Look at this! A true masterpiece! HAHAHA!
Back to the topic, isn't it a really idiotic sounding song? Although it's also really Japanese.
Or maybe it's actually really Celtic?
I love Irish music too.
I really hate escargot. Throw the salt! The salt!

Stage 3 - Path from the Shrine Road to the Human Village's theme

帰路は失われど 〜 KEEP_IN
Kiro wa ushiwaredo
Though the Way Home Is Lost ~ KEEP IN

无現里全体の雰囲気を題材にした曲です。
この曲は某曲をモチーフにしたってのはたぶん気づくと思うんですが、
もともと諸説ある曲ですが、どれにしろ雰囲気暗いじゃないですか。
だからこそ逆にポジティブ思考でね、前向いて生きましょうよ♪
神隠しにあった人も、きっとどこかで元気にやってるでしょう。
そんな気持ちを込めて、とある人に向けて作ってみました。
妖怪に喰われてなきゃいいけどなぁ。
別の某曲との区別化にも気遣ってるんだよ? これでも。

The subject of the song is the overall atmosphere of Mugenri.
I think you can probably tell that I based the song on the motif of a certain other song.
There's a lot of theories about that song to berin with, but they're all pretty gloomy, aren't they?[b]
So conversely, let's think positively and live facing forward! ♪
Even people who were spirited away must be doing well somewhere, right?
I put those feelings into it and made this song for a certain someone.
It would be nice if that person didn't get eaten by youkai, though.
I did take care to distinguish it from that other song too, though? Even with all that said.

Stage 3 Boss - Lumen Celeritas's theme

プリズミックアクセル
Purizumikku akuseru
Prismic Accelerator[1]

アホ偉人の曲。
もう100%ノリだけでつくってみました。
おかげ様で完成まで一時間も掛かんなかったんじゃないかな?
その雑で緩急の激しさ、無理矢理曲が進行していく様が、
極端に裏表を押さえつけてるルーメンを上手く表現できてるん
じゃないかと、結果論だけどそう思ってます。
けど曲作りって大体こういうものじゃない?(反論多数

This is the theme of the idiot hero.
I made it with 100% gusto and nothing else.
Thanks to that, I feel like it took less than an hour to make?
The song crudely changes its intensity and progresses forcibly,
but thanks to that, doesn't it express Lumen's extreme lack of two-facedness very well?
I really do think so, if only in hindsight.
But hey, isn't that always how making songs goes? (Numerous rebuttals)

Stage 4 - Sodden Decaying Garden's theme

糠を舐りて米に及ぶ 〜 What's_the_matter?
Nuka wo neburite kome ni oyobu
Lick the Bran to Reach the Rice ~ What's the matter?

四面道中の曲です。
中盤ステージなのに焦らせる曲ですね。
途中から一気にテンション高くなるけど、どないしたの?
・・・っていう曲名です。(大分嘘)
さぁ皆さん御一緒に、
ラン、ランララ、ラン→ラン↑ラン↓♪
ラン、ランララ、ラン→ラン↑ラン↑♪

ユパ様っ!?

This is the stage four theme.
It's only the mid-game, but this is a really hurried song.
The tension heightens all of a sudden partway through the stage, but what's the matter?
...Thus, the title of the song. (That's mostly a lie, though.)
Now, everyone sing together!
La, la-lala, la→la↑la↓♪
La, la-lala, la→la↑la↑♪

...Master Yupa!?[c]

Stage 4 Boss - Hibaru Kokutenshi's theme

二束三文マネービルダー
Nisokusanmon manēbirudā
Dime-a-Dozen Moneymaker

四面ボス曲・・・なのか?
旭天子 ヒバルのテーマ曲ですが、なんか妙にカッコイイ感じだなぁ〜
EXボスあたりがしっくりくるんじゃないのかね?
まぁ当人の実力を考えれば妥当かもしれません。
それにしてもお酒臭い曲になった。呑んだわけでもないのに。
某トランペットの所為かな?

笑顔満点、怪しさ百点満点。
こいつにだけは借りを作っちゃいけない。
背中の四聖獣の瞳みたいになりたくなかったらね。

次は麒麟が狙い目らしい。(瞳なだけに)

This is the stage four boss theme... or is it?
It's Hibaru's theme, but somehow it seems strangely cool.
I wonder if it wouldn't be more fitting for an extra stage boss?
Well, if you consider Hibaru's true power then perhaps it's fitting.
That aside, it seems like a drunken song, but it's not like I was drinking while making it.
Maybe it's because of a certain trumpet?

The smile is perfect, and the creepiness leaves nothing to be desired.
They're the one person you'd never want to land in debt with.
That is, if you don't want to end up like the eyes of the four sacred beasts on their back.

Seems they're looking for a kirin next. (Well, only the eyes.)

Stage 5 - Road of the Haniwa's theme

ラディカルヒストリー 〜 双眸に穿たれた記憶
Radikaru hisutorī ~ Sōbō ni ugatareta kioku
Radical History ~ Memories Engraved in the Eyes

五面道中曲です。
埴輪をイメージして作ってみました。
この世に埴輪のテーマ曲って何曲あるんだろ?(あるのか?)
元気ハツラツな埴輪の大行進です。
ハッ、ニッ、ワッ、ハニ-ワッ、ハッ、ニッ、ワッ、 ハッ、ニッ、ワッ、ハニ-ワッ、ハッ、ニッ、ワッ
ハッ、ニッ、ワッ、ハニ-ワッ、ハッ、ニッ、ワッ、 ハッ、ニッ、ワッ、ハニ-ワッ、ハッ、ニッ、ワッ

ほら、だんだんそう聞こえてきたでしょ?

This is the stage five theme.
I tried making it with an image of haniwa.
How many haniwa-themed songs are there in the world? (Are there ANY?)
It's the great haniwa march, and it's full of energy!
Ha-ni-wa, haniwa, Ha-ni-wa, haniwa, Ha-ni-wa, haniwa, Ha-ni-wa, haniwa♪
Ha-ni-wa, haniwa, Ha-ni-wa, haniwa, Ha-ni-wa, haniwa, Ha-ni-wa, haniwa♪

You see, you've gradually come to hear it too, haven't you?

Stage 5 Boss - Sukune Katano's theme

埴輪相撲 〜 End_of_immolation
Haniwa sumō
Haniwa Sumo ~ End of immolation

五面ボス 片埜宿禰の曲です。
この曲は随分昔に作ったものをちょいとアレンジしたものです。
(アレンジ前の曲のテーマは『埴輪』)
可愛さの中にダークっぽさがあるのって、ギャップ萌えの部類なのかな?
某ピンクのブラックホールとかもそういう曲が多くて好き。
それはそうと、宿禰はお気に入りです、特に埴輪なところが。
先史の物って浪漫を感じません? 想像することしか出来ないから。
埴輪とか大好きです。 そのうち作りたいです。

This is the theme of Sukune Katano, the stage five boss.
This is actually an arrangement of a song I made a long time ago.[d]
(The theme of the song before I arranged it was "Haniwa".)
Both the song and Sukune have a dark side beneath their cuteness, perhaps this is a kind of gap moe?[e]
Lots of songs from a certain pink black hole are like that, which I like.[f]
So I've come to really like Sukune, especially the fact that they're a haniwa.
Don't you ever experience feelings of enchantment towards these sorts of historical objects? They're things that can only be imagined, after all.
I really love haniwa. It'd be great to make one myself someday.

Stage 6 - Ritual Site's theme

悠久の眠りを、刹那の瞬きを
Yūkyū no nemuri wo, setsuna no matataki wo
An Eternal Sleep, a Passing Instant

六面道中曲です。
はい、短い道中なんで短い曲です。
途中で急に壮大になりますけど、
別に宿禰の登場が凄いわけではありません。(わかっとる)
長い時の向こうの過去と未来をつなげる曲・・・
ってな具合ですかね? 展開的には。
蛇叢釼復活おめ。

This is the stage six theme.
Yes, it's a short stage, so the song is also short.
During the stage, it suddenly becomes grandiose,
but Sukune's appearance here really isn't anything grand. (I know that for a fact.)
It's a song that binds together the distant past and future...
...Or at least that's what I was going for. What with the events in the story.
Congrats on your resurrection, Tasouken!

Stage 6 Boss - Adagumo no Yaorochi's theme

深い徒雲の下で 〜 Mow_Down!
Fukai adagumo no moto de
Below a Deep Vanishing Cloud ~ Mow Down![g]

六面ボス 徒雲八尾呂智の曲です。
な・・・・なげぇ...
ゲーム内じゃ2ループなんてしないんじゃないだろうか?
長い所為か、どこがサビなのかいまいち分からないけど、
聞いてくれた人か一番気に入ってくれたところがサビってことで。
八尾呂智の貫禄さと、どこか幼いところがチラホラ。
結局バカですからね、コイツも。 尻尾が七本、一本たりな〜い。

『薙ぎ払え!』
『ユパ様っ!?』

またこの流れか。

けどアレよりたぶん威力高いよ、八尾呂智の斬撃は。
(ただし"剣"をつかった場合に限る)

This is the theme of Adagumo no Yaorochi, the stage 6 boss.
It's... really long...
I think it won't even reach the second loop in-game.
Because it's so long, you can't necessarily tell which part is the climax,
so I'll just let the listener think of their favourite part as the climax.
Although Yaorochi is very dignified, you can also glimpse an immature part of them.
It's because all the characters are idiots, even them. Look, they don't even have enough tails!

"I'll mow you all down!"
"...Master Yupa!?"

That joke again, huh.

Yaorochi's slash must be way more powerful than Yupa's, though.
(Although that's only when they're using a sword.)

Stage 6 Hidden Boss - Tasouken's theme

ただ一つの煌き
Tada hitotsu no kiraki
A Single Glimmer

隠しボス 蛇叢剣の曲です。
花束を散らし過ぎずに持って会いに行くと聞ける曲ですが、
この曲が聞ける人は一体どれくらいいるのだろうか?
まぁイージーモードで頑張れば意外と楽にいけるでしょう(たぶん)
ちなみにこの曲から隠しボスの展開が生まれました。
『剣にテーマ曲作ったら面白そう!』ってな具合にね。
弾幕のタイミングと曲を合わせるのが大変だってのなんの。

処理落ちとかが酷いと、演出も酷いことに・・・あぁ・・・

兎にも角にも、これを自力で聞けるだけプレイしてくれた方。
いっぱいプレイしてくれてありがとねっ!
(もしかして初見プレイで聞けちゃった猛者かな?)

This is the theme of Tasouken, the hidden boss.
You hear this song when you go to meet it without losing too many of the flower gauge's petals,
but I wonder just how many people will actually hear this song in-game?
Well if you really try for it on Easy Mode, it could be pretty fun. (Probably)
By the way, I developed the secret boss because of this song.
I was like "It sure would be cool to make a theme for the sword too!"
It was hard trying to match the danmaku with the song's timing.

If there's slowdown then it desynchs and everything, it's really awful... Agh...

Anyway, this is for those people who managed to hear this in-game.
Thank you so much for working so hard to play through to the end!
(Or maybe you're the one warrior who ends up hearing it on its first try...?)

Extra Stage - Path from the Shrine Road to the Human Village's theme

瞬きを埋める雪色の勝景
Matataki wo umeru yuki-iro no shōkei
The Snow-Colored View That Buries the Instant

EX面道中曲です。
儚く、脆く、危うく、近づき難い。
雪ってそんなイメージがあります。 だって冷たいじゃん、寒いじゃん。
ステキな曲なんですが、ちょっと急ぎ足で作ったため、
実は納得できない部分もあったり。(急いでた理由は察して、冬だから。)

ところで、雪の音と言えば何ですかね?
ザッ、ザッ...(雪道を歩く音)
とか
ズボボボボッ!(雪に嵌った時の音)
とか
ダブスペガポーンっ!(雪合戦でビューティフォーした時の音)
とかですかね?

This is the extra stage theme.
It's transient, fragile, unsteady, and unapproachable.
Snow has that sort of image. Maybe because it's cold. It's real cold.
It's a fantastic song, but because I was rushed while making it,
there are some parts I'm not entirely satisfied with. (I was so hurried because of the oncoming winter.)

By the way, what kind of sound does snow make?
Like, "crunch, crunch..." (when you walk on it)
or
"Crrrshshshsh!" (when you get stuck in it)
or
"DUBSPEGAPAWN!" (when you score an awesome hit in a snowball fight).
Something like that, right?

Extra Stage Boss - Adagumo no Saragimaru's theme

モノアイ 〜 Ironic_FATE
Mono ai
Mono Eye ~ Ironic FATE

EXボス 徒雲蛇穴丸の曲です。
なんというSTGっぽさの無さ、少なくともEXボス曲ではないなこれ。
いい子だから四面ボス曲と交換してきなさい!
閑話休題、僕にしては爽やか気な曲ですが、
最後らへんで曲調が変わりやす。 開眼っつってね。
だからサビが二つもあるよ、やったねギマちゃん! 二倍でお得っ!

曲名の『モノアイ』。 色々意味を妄想してみると面白いかも。
蛇穴丸『Mono_eye』もしくは『モノ愛』とか、
八尾呂智は『物愛』ってな感じとか。
他にもまだまだありそうね(他人事

矛盾を呑み抱いて生きている者に、二面性がないはずがない。
バカばかりの物語で、常識人華麗に参上!

This is the theme of Adagumo no Saragimaru, the extra boss.
Somehow it doesn't seem like a theme fitting the extra stage, or even a shooting game.
Be a good kid and switch places with the stage four boss theme!
Back on topic, to me it feels really refreshing,
but at the end the melody changes completely.
It's like it opens its eyes to the truth, or something.
Thus the song has two climaxes. Good work, Gima-chan! It's a two-for-one special!

About the song title, "Mono Ai". It's fun to imagine what different things it could mean.
It could refer to a "single eye", or their "great love" of Yaorochi.
In Yaorochi's case, it could be "love for an object"?
There are probably more interpretations than that too. (Talking like it's not my business)

People who live by embracing contradictions, of course, have dual-sided natures themselves.
In this story full of idiots, finally, someone with common sense has appeared!

Ending theme

殺陣役者どもの茶番劇 〜 Routine_eventually
Tateyakusha domo no chabangeki
Farce of the Sword-Fighting Actors ~ Routine eventually

ED曲です。
はい短いです。
しょーがないじゃない。人間だもの。妖怪だもの。
なんかほのぼのしてます。
すさまじいオチなんですけど。
プレーヤーの皆さんは理解できたのかな・・・
まぁ要するにみんなバカだったってことです。

バカばっか、バカばっか、バカばっか。

・・・ね? そう聞こえない?

It's the ending theme.
Yes, it's short.
That's just how it is. Because it's human. Because it's youkai.
It's a little heartwarming,
even though the story's climax was a little intense.
I wonder if all you players were able to understand...
Well, in short, everyone was just being stupid.

Stupid-stupid, stupid-stupid, stupid-stupid. ♪

...Right? Can't you hear it?

Staff Roll theme

朽縄啼き抜小路 〜 Stream_VISION
Kuchinawa naki nukikōji
Alleyway of Unfounded Fears ~ Stream VISION[h]

スタッフロール曲です。
あっ、終わりかぁ・・・
ってな具合に肩の力が抜ける曲。
『結局あの剣はどうなっちゃったの? 栓抜き? 神器? 鈍刀?
ま、どうでもいっか、よく分かんないし』
『過去の遺物では未来は見えても、歩むことは出来ないのだから。
それに未来を見るには、私達の目はあまりにも曇り過ぎている。
いままで散々、時を座食してきたからな』
『そんなことより帰って酒だ』

藪雨たちのそんな日常でした。

スタッフが増えない限り、この枠の曲は長くなることはない。
それだけが僕にも見える未来です。

It's the song that plays during the staff roll.
Ah, so it's all over...
Now all the pressure is off your back.
"So in the end what happened to the sword? Was it a bottle opener? Or a sacred treasure? Or just a blunt sword?
I don't even care, I haven't a clue what happened."
"Even if a relic of the past can see the future, it can't walk forward toward it.
Our eyes are far too clouded to see into the future.
Because all this time we've been living disconnected and in idleness."
"Well, who cares about any of that? Let's go home and drink saké."

Yabusame and their friends spent their days in such a manner.

As long as the number of staff doesn't increase, these songs will never get any longer.
That's the only part of the future I can see clearly.

Notes[edit | edit source]

  1. Umisoumen (海索麺) is a Japanese dish made out of the eggs of a sea hare.
  2. The song contains a section of the traditional Japanese children's tune Tōryanse (You May Enter). Particularly famous due to its possibly ominous lyrics and its playing in certain pedestrian crossings in Japan. A particularly ominous line that sparked the many theories JynX mentions here is "Going in is easy, but returning is scary/difficult", which potentially relates to entering/exiting Mugenri.
  3. This appears to be a reference to the character from Nausicaä of the Valley of the Wind.
  4. Through the Len'en Maniacs' Quiz, it was revealed that this was "Haniwa's Martyrdom" (埴輪の殉死, Haniwa no Junshi), which JynX composed in December 2010.
    In the title, "Junshi" (殉死) (translated as "martyrdom") means "following the lord in death", and refers to the practice of vassals committing ritual suicide after death of their lord.
  5. Gap moe is an anime term referring to an attractive trait of a character that is contradictory to their normal behaviour.
  6. This is probably a reference to Kirby.
  7. Adagumo, or vanishing cloud, is Yaorochi's family name. It refers to the concept of ephemerality, giving the impression of a cloud that disappears as soon as you reach out to touch it.
  8. kuchinawa naki (朽縄啼き, lit. "shrieking at rotted ropes") is a reference to the Japanese saying hebi ni kamarete kuchinawa ni ojiru (蛇に噛まれて朽縄に怖じる, lit. "To be bitten by a snake and from then on be afraid of rotted ropes"). The saying refers to people who are overly scared or cautious because of a single bad experience with something.

References[edit | edit source]