- As far as I have seen, the requirements are apparently to defeat every boss on each route, then go to stage 3:0 and remain on the neutral path, where xe will show up randomly alongside Lumen and Sese. Originally people believed you had to go two cells left on stage 3:0, but xe's been reported to show up on other cells, so it's been confusing. Auralis (talk) 22:57, 2 July 2015 (UTC)
- It doesn't have to be just the Neutral route in Stage 3:0. No matter where you end up, you fight xem. Though I've also heard of people encountering xem before fighting other bosses like Sese. Maybe it's only when you fight the bosses on the Brilliant and Haze routes, or something like that. Ispod4 (talk) 23:17, 2 July 2015 (UTC)
Suzumi's monad (rotated 90º to the left) reads "DIE." Could this be the "real" meaning behind their Monad? I'm speechless — Preceding unsigned comment added by RemindMeToCheck (talk • contribs) 06:26, 31 May 2017 (UTC)
- I'm not sure if this could be considered as coincidential, because the monad, or Monas Hieroglyphica, is an actual symbol. I mean sure, it has that shape to mean "die", but I'm not too sure if it's valid enough... Perhaps it could be trivially mentioned under "Additional Information"? ― (Talk/Con.) 22:40, 31 May 2017 (UTC)
Unlocking playable Suzumi Kuzu
Now that Suzumi is an unlockable playable character as of 1.20b & 1.20c, does anyone know how to unlock her? I've so far beaten her in Story Mode & Ex+α with Shrine Team, but that appears to not be enough, so I'm speculating that she needs to be defeated once by every team, but I don't know for sure. Eradrazil (talk) 13:56, 20 September 2017 (UTC)
- Yeah, you gotta complete ex+a with every team in the game. (apart from the Secret Team) It's on the gameplay page, too.--Genny (talk) 14:32, 20 September 2017 (UTC)
More personality name motoneta
Suzumi's desk in their RMI ending has three symbols (Taurus, Sun/Moon, and Aries-with-a-cross) that seem to be the components of their full Monad symbol. When I first noticed it I was like "huh, that sure is a neat thing I dunno what the heck it means," but now that JynX has revealed the personalities' names, those symbols helped with figuring out a likely inspiration for said names.
- Hamee is the Aries-with-a-cross. I have zero knowledge of Arabic, so I dunno what the "Cine" in "Cine Hamal" is, but Hamal is the brightest star in Aries. (...If the "Hamal" name is represented by the Aries part, maybe "Cine" is the cross part? idk)
- Ardey is the Taurus symbol. The reason their name can be read as "Alde" is probably because it's (partly) taken from Aldebaran, the brightest star in Taurus.
- Benny is left as the Sun/Moon symbol by, uh, process of elimination. :V Since their full name is a seeecret I can't be sure one way or another, but fwiw, "Bennu" is an Egyptian sun god. Also there's the Bennu heron, scientific name Ardea bennuides, which I would bet is another partial basis for Ardey and Benny's names.
- This sounds really interesting. I reckon this info could go onto the page as it seems to explain the names rather well. ― (Talk/Con.) 20:52, 16 November 2017 (UTC)
Standard name scheme
So I was wondering about how we can represent each of Suzumi's personalities for the game dialogues. Rather than go for "Suzumi 1", "Suzumi 2", "Suzumi", etc., how about "Suzumi (name)"? Or even just the name of the personality? Sure it's always listed in the games as just "Suzumi" for all personalities, but that's taken care of by visual representation to indicated the personality talking that the wiki would have to work around. Are there any opinions to this idea? ― (Talk/Con.) 21:03, 16 November 2017 (UTC)
- I think "Suzumi (Ardey/Hamee/Benny)" would be good. Opting for Ardey instead of Arde/Alde to keep it consistent between nicknames and actual names (and romanisation). --Doppelotter (talk) 10:38, 18 November 2017 (UTC)