Reactivate Majestical Imperial/Documentation

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This page lists other documentation in regards to Reactivate Majestical Imperial.

Information[edit | edit source]

Various Translations[edit | edit source]

Freem! Description[edit | edit source]

「連縁 霊烈傳(れんえん れいれつでん)」はやっぱり性別不明な奴等が
てんやわんやしてる、なんかアレ風な弾幕STGなの。

過去にリリースしたシリーズ第三弾の簡易アップデート版!
全体的に難易度を見直し、シリーズ未プレイヤーにもやさしい!(かも?)
隠し自機&ストーリー追加により、既プレイヤーにもやらしい!(かな?)

『无現の世界に蔓延る霊魂・・・・
 誰に言われたわけでなく集まる魂の行き着く先は、なんかすっごい寒かった』


■更新情報
2017/10/14 ver1.10a 新バージョン公開
2017/10/19 ver1.11a 一部の不具合の修正や調整
2018/06/02 ver1.20a ゲームレベル[Basic]と[Light]の追加、その他微調整
2018/09/09 ver1.21a スコア関係のバグ修正

"Len'en Reiretsuden ~ Reactivate Majestical Imperial"
is another installment of the bullet hell STG series where folks of unclear gender go do this and that.

This is an updated, easier version of that, to be more precise!
The difficulty as a whole is adjusted, so newbies to the series will like it. (Maybe?)
Aside from that, there's a hidden playable character and story added, so veterans to the series will hate it. (I think?)

"Spirits running rampant in the world of unreality....
 Those spirits, with seemingly no reason, were gathering somewhere. It was dreadfully cold."


■Update report
2017/10/14 ver1.10a: New version released
2017/10/19 ver1.11a: Bug fixes and adjustments
2018/06/02 ver1.20a: Added "Basic" and "Light" Level; some minor adjustments
2018/09/09 ver1.21a: Fixed score-related bugs

Stage Titles[edit | edit source]

There are six main stages and an extra stage in the full version of the game.

Stage 1 堆積せぬ参道---雪 Shrine Road Where Nothing Piles Up — Snow
Stage 2 堅氷に鎖された川 A River Enchained by Ice
Stage 3 巨人の隠れ穴 The Giant's Burrow
Stage 4 結氷が産みし洞窟 The Cavern From Which Frost is Born
Stage 5 禊道〜魂の通り Road of Misogi ~ Spirits' Crossing
Stage 6 木枯れの園 〜往き着く場所〜 Withered Grove ~Place of Arrival~
Extra Stage 光が通りし道 A Road Traveled by Light
Ex+α Stage 大怨霊 Great Vengeful Spirit

Staff Roll[edit | edit source]

連縁霊烈傳 ~ Reactivate majestical imperial Len'en Reiretsuden ~ Reactivate Majestical Imperial
STAFF
何か色々--- Jynx
(燃料「アルコール」切れ)
Various Things: JynX
(Out of fuel. Insert "alcohol" to continue.)
Special Thanks
Daijin
(泣きっ面に酒)
Daijin
(Misery loves boozery)[a]
DXライブラリ著作権表示
DX Library Copyright(C)2001-
Takumi Yamada
(http://gineoage2.nifty.com/netupaji/DxLib/)
DX Library - All rights reserved
DX Library Copyright(C)2001-
Takumi Yamada
(Link dead)
and You...
Thank you for playing!
こんなところでも避けるのか・・・ You're still dodging, even here...?
面白い奴だな、気に入った
殺すのは最後にしてやる
You're an interesting one. I like you!
I'll make sure to kill you last.[b]

Unlock Screens[edit | edit source]

國主 雀巳
が自機で使用可能に
なりました

裡を闡らかに・・・

Suzumi Kuzu
is now available for
selection.

The reverse shall be clarified...

Exステージが
解禁されました。


无現は
もう少しだけ
続きます。

The Extra Stage
is now accessible.


The unreality
continues just a
little bit further.

ABSURDLY
EXTRA MODE

解禁されました。
” 馬鹿げてる”

※クリアしても
何にもありません。

ABSURDLY
EXTRA MODE

is now accessible.
"This is ridiculous"

*Clearing this mode
will not unlock anything.

Differences Between Versions[edit | edit source]

Trial Differences[edit | edit source]

The trial version did not have much differences compared to the full version, save for the Slaver team being unplayable.

  • There were less spirit items overall.
  • Jar zenith filled up every 100 instead of 200. The jar zeniths are also the same for every team, i.e. cover fire from the supporting character.

v1.00 and v1.10 Differences[edit | edit source]

Title screen differences

v1.00a
v1.21a

Apart from a secret playable character being implemented, there were also some significant changes to the game between the previous v1.00a and v1.10a.

  • The biggest difference is that danmaku and spell card patterns throughout the game have been re-worked on, and some may be considered simpler compared to the original.
  • In the main Japanese title, the complex-looking kanji "" in "Len'en" has been converted to the simpler-looking "" throughout most of the game. This is to update the standard kanji JynX is currently using with Brilliant Pagoda or Haze Castle.
  • The graphics on the title screen and the gameboard have been re-worked on, one reason being the point mentioned above, along with a unique gameboard for the hidden playable.
  • The alternate full-screen mode from Brilliant Pagoda or Haze Castle has been added to the configuration program.
  • All text-related files are now open-source outside the dat.led file in accordance to Brilliant Pagoda or Haze Castle, making it easier for one to customise them.
  • Some 3D background were re-worked on.
  • The player starts with three lives rather than two on lower difficulty modes.
  • The player now starts with 2.00 power for the extra stage rather than no power.
  • Dialogue boxes now have a grey bar over the speaker's name.
  • Very trivial graphic fixes.

v1.10 and v1.20 Differences[edit | edit source]

  • A new selection screen has been implemented into the game, where the player can select Basic or Light mode. Basic mode has everything defaulted from before, whereas Light mode simplifies gameplay by giving the player maximum amount of lifes, doubled item drops, and starting the game with 2.50 power.
  • The shot sheet has been updated to that from Brilliant Pagoda or Haze Castle.
  • Music from the Music Room will now still play when the game is hidden.
  • v1.21a further had bugfixes related to scoring.

Unused Material[edit | edit source]

  • Jun Amanomiya's umbrella sprite were left from Earthen Miraculous Sword. No enemy shoots umbrella bullets in this game, rendering this sheet unused.
  • There are two unused enemies in the game: a black T-shaped enemy with a green eye in its center, and a grey-and-black enemy that resembles a snake with wings. These have been here since Evanescent Existence.

Glitches[edit | edit source]

This is a list of known glitches, bugs or other unusual capabilities that aren't supposed to be part of the original gameplay.

  • When clearing a stage with Suzumi Kuzu, the stage cleared screen shows Adagumo no Saragimaru and Kuroji Shitodo rather than Suzumi. This was fixed in v1.11a.
  • On the stage title cards, "Stage 1" etc. wouldn't appear in v1.10a.
  • The SFX on Stage 5 might go quiet.

Notes[edit | edit source]

  1. This quip (read as nakittsura ni sake) is based off of the Japanese expression nakitsura ni hach (泣き面に蜂), which is roughly equivalent to the English "misery loves company".
  2. A reference to a line from the film Commando: "You're a funny guy Sully, I like you. That's why I'm going to kill you last."