Pixiv FANBOX/June 2022 to December 2022

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The following is a transcription and English translation of all of JynX's pixiv FANBOX posts from June 2022 to December 2022.

2022[edit | edit source]

30 December 2022[edit | edit source]

カフェ制作 ~ 進捗その32(年越し~)

Len'en Cafe Development ~ Progress Report #32 (Seeing the Year Off~)

どーもー、JynXです~
今年も最後の投稿となりましたよ~ はやいね~
Twitterでもお話したとおり、僕はコロちゃんを患っておりました~
諸事情あってワクチンも治療薬も無しの状態でガチバトルしていたため、だいぶ長期戦になりましたが、ようやく熱も下がってきてだいぶ回復しております。

本当はクリスマスに水面下で作ってたものの発表をしたかったのですが、こんな状態なので全然間に合いませんでした・・・クソぉ~
発表に関しては体調を見ながら、来年の1月にでもしたいと思ってます

Heeey thereeeee, JynX here~.
We're at the last post of the year again~. Time sure flies~.
I mentioned this on Twitter too, but I caught the ol' corony~.
Due to various circumstances I had to fight it mano-a-mano, no vaccines nor medication. It took quite a while, but my fever has finally gone and I've pretty much recovered.

I really wanted to reveal the secret project I've been working on this Christmas, but I couldn't make it at all in that state... Dammit...
I think I'll be making the reveal sometime in the coming January next year, depending on how I feel.

今月はコロナの所為でスケジュールが吹き飛んでしまい、
クリスマスも布団に包まってるだけで特になにもせず、
味覚がやられてチキンの味すら分からない過去最悪のクリスマスでした、カナシイ
けど体を引きずりながらも、意地で戦闘ユニットだけは作りましたよ~
39度以上の熱がある状態で作業したのは流石に初めての体験だったけど、これだけ熱があると逆に結構いけるものね

アホ新皇とキメラソウル

My December schedule's been completely thrown out of whack by corona,
I spent Christmas wrapped up in my blanket and nothing else,
and my sense of taste got knocked out so I didn't even get to taste chicken... It was the worst Christmas ever... I'm sad...
Even so, I had to drag my body along to do it, but I stubbornly worked on the combat units, at the very least~.
Working while having an above 39 degrees fever was certainly a first, but it's surprisingly doable, especially when it's that high.

The idiot new emperor and the chimera soul.

FANBOX 20221230 1.jpeg

君ら二人ともギミック多めで作るの大変なのよね・・・・
例によって限定記事の方にアニメーションを公開しますね~

You two had so many quirks that it was tough making you....
As usual, their animations are over on the donors-only article~.

本当は今月中に水面下で作ってたやつとアクキーのデザインを発表したかったのですが、全然予定通りにいかなかったなぁ・・・・コロナ滅っ

皆さんも流行り病には十分お気をつけの上、うがい手洗いと換気を念入りにしながら過ごしてくださいね
僕の方は今年の年越しは布団に包まりながらぬくぬくと寝て、コロコロを念入りにコロコロして、来年からは元気ハツラツで行くよーーー!!!!!

I really wanted to reveal the secret project as well as the acrylic keychain designs this month, but things didn't go according to plan at all.... Damn corona.

You all be careful about the epidemic too, make sure to gargle, wash your hands and keep the air fresh.
I'll be passing the year sleeping, wrapped up warm in my blanket, meticulously rolling around in there. I'll be completely refreshed and energized for the coming year~~!!!!!!

それでは、活動時間がまだ長くならないので、今回は短いですがこのへんで!

よいお年を~~~~~~!!!!!

Welp, I didn't work for long this month, so that's it for now, short though it may be!

Have a happy new year~~!!!!!!!!!

[限定記事]カフェ制作 ~ 進捗その32

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #32

頭ボーっとしながら作ったやつ

What I made while all spaced out.

◆ 文門:待機

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◆ Fumikado: Standby

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◆ 文門:前方移動

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◆ Fumikado: Forward Movement

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◆ 文門:後方移動

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◆ Fumikado: Backward Movement

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◆ 文門:被ダメ

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◆ Fumikado: Taking Damage

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◆ 文門:通常攻撃

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◆ Fumikado: Normal Attack

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◆ 文門:スペル

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◆ Fumikado: Spell

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◆ シオン:待機

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◆ Shion: Standby

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◆ シオン:前方移動

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◆ Shion: Forward Movement

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◆ シオン:後方移動

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◆ Shion: Backward Movement

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◆ シオン:被ダメ

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◆ Shion: Taking Damage

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◆ シオン:通常攻撃

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◆ Shion: Normal Attack

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◆ シオン:スペル

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◆ Shion: Spell

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たぶん今までの中で一番デカいキャラとチビいキャラ

They're probably the biggest and smallest characters I've made so far.

30 November 2022[edit | edit source]

カフェ制作 ~ 進捗その31(9周年とは・・・?)

Len'en Cafe Development ~ Progress Report #31 (9th Anniversary...?)

ああああああああぁぁ
どーも、9周年です。

連縁作り始めたのが9年前なの信じられない
もっと最近じゃなかったっけ?
9周年動画を投稿したのが今月なの信じられない
もっと昔じゃなかったっけ?
時系列間違ってない? プロットちゃんと作ってる?


さて、その9周年動画ですが半月以上も前のことだけど、せっかくなので振り返りをちょっとだけやりますか!
まだご覧になってない方は先にご視聴なさることをお勧めしますよ~

AAAAAAAAaa...
Hey there, it's the 9th anniversary.

I can't believe it was 9 years ago that I started working on Len'en,
isn't it more recent than that?
I can't believe that it was this month that I published the 9th-anniversary video,
wasn't it longer ago than that?
Hey I think something is wrong with the timeline? Who's in charge of this plot?


Anyways, the anniversary video was over half a month now, but since we're here, let's do a bit of a look back!
I recommend those of you who haven't watched it yet to do so first~!

さて、動画で発表したことは大きく分けて2つありましたね~
まずは
◆アクリルキーホルダー第二弾制作決定っ!!

So, the information from the video can largely be divided into 2 parts!!
First, we have:
◆ Acryllic Keychains Wave 2: Confirmed!!

FANBOX 20221130 1.png

以前作った藪雨&玄鳥のアクキーに続いて、
第二弾として「連縁无現里 ~ Evanescent Existence」に登場するキャラのアクキーを作ることが決定しました~

今までは作業の合間にちまちまデザインだけを進めていたのですが、ようやくちゃんと制作できる目途が立ちましたよ~
(訳:「前回のアクキーの売り上げが入ってきたので、ようやく次の制作費を捻出できる...!」)

デザインが完成したらまたこんな感じの画像を公表しますね~

Following up on the Yabusame and Tsubakura keychains,
it's been decided that keychains featuring each of the characters from "Len'en Mugenri ~ Evanescent Existence" will be made for wave 2~!

I've only been working on the designs in between other work up until now, but I'm finally able to start actually working on this~.
(Translation: "The earnings from the previous wave of keychains came in, so I can finally squeeze out the funds for the next batch...!")

Once those are ready I'll be showing them off like this again~.

FANBOX 20220730 4.jpeg

そして次ぃ~、メイン情報~
◆連縁カフェ 正規版の新情報っ!!

Next up~! The main dish~!
◆ New Information on Book of the Cafe Full Version!!

FANBOX 20221130 2.png

【version 1.0】 どどんっ!

今回の動画で正規版で追加する新機能について公表されましたが、
その詳細についてここでいくつか紹介しますね~

【version 1.0】Tadah!

The new features added in the full version were shown off in the video,
but I'll go into detail on a few of them here~.

☆飯テロ機能

☆ Food Terrorism

FANBOX 20221130 3.png

ユニーク客は今までもカフェに稀に訪れていたのですが、特にゲーム的に意味はありませんでした。
そのユニーク客に機能を追加しました!
店に訪れたユニーク客は一般客と違って自動で料理が運ばれず、手動でMESHI!を食らわせる必要があります。
MESHI!を沢山与えると満足度が増えていくのですが、
ユニーク客ごとに好みの味好みの料理があり、相性のいい料理を与えると満足度が効率よく上がったり、他にもなんかあったりします。
満足度を高くすると、何かしらいいことがあるかも・・・?

さらにこの機能追加に伴ってユニーク客の仕様もいくつか変更します
例えば

  • 来店の確率と頻度をUP!
  • 来店中にアプリを終了してもユニーク客は店に残る!
  • アプリが非アクティブ時に来店したユニーク客も店に残る!
  • 来店中に店のレイアウトを変更してもすぐにまた来店する!

などなど

推しキャラにMESHI!をたらふく食らわせてやれ!!!

Unique customers have been very rarely visiting cafes this whole time, but they didn't really add anything to the gameplay.
So I added something to them!
Unlike normal customers, whom your employees will automatically bring food to, you have to manually feed FOOD! to your unique customers.
Just by giving them tons of FOOD! you can raise their satisfaction level,
but unique customers also have preferred flavours and preferred dishes. Give them compatible dishes to raise satisfaction efficiently, among other effects.
Raising the satisfaction level up high may also lead to something good...?

Along with this, the unique customer system also received several other changes,
for example:

  • Raised rate of unique customer appearance and the chance that one enters the cafe!
  • Unique customers remain in-store even if you close the app while they're there!
  • Unique customers that visit the cafe when the app is inactive will also stay in the cafe!
  • Even if you change the layout while they're sitting in, they'll come back around real soon!

Et cetera, et cereta.

Stuff your favourite characters full of FOOD!!!!

☆装備システム&強化

☆ Equipment System and Equipment Upgrading

FANBOX 20221130 4.png

これは以前から紹介してますが、戦闘ユニットに自由に付け替えできる装備システムを実装します。
装備(インプラント)を付けるとステータスや特定のスペルが強化されたり、様々な恩恵があります。
中には特性が付与されるものなんかも・・・?

さらに装備は素材を消費して強化することができます
強化に成功すると装備の能力が上昇します。
また集める素材が増えた~~、周回ステージを回せ~~~


まぁその他にも新しいカフェ店員やら戦闘ユニットやらスペルやらがチラ見せされてましたけど、詳しいことは正規版にて明らかになるでしょう

I've already introduced this before: An equipment system where you can freely swap around your combat units' equipment.
Various benefits come from equipping the various equipment (implants), like powering up certain stats and spells.
There might be some that come with special characteristics as well...?

Equipment can also be upgraded by consuming certain materials,
which improves its performance if successful.
Yet another material to collect~~, go repeat those stages!!!!


There were also sneak peeks of new cafe employees and combat units and spells and whatnot, but you can learn about the details in the full version.

FANBOX 20221130 5.png

今冬リリース・・・・・・・・・本当かなぁ~?

Released this winter......... Really~?

さて、9周年動画についてはこのへんにしておいて、
今月やったことーーー

今月は上旬は9周年動画の制作があり、その後はスケジュールのしわ寄せの処理でてんやわんやしておりで、いろいろ忙しかったですが・・・・
いつも通り戦闘ユニットは作ったよ~

Welp, that's about it for the 9th-anniversary video,
moving onto what I did this month!!!

The first half of the month was spent on making the anniversary video, afterward was a hectic period where I had to catch up to my schedule, so I was busy with various stuff....
Although I made some combat units just as usual~!

FANBOX 20221130 6.jpeg

ツグミ&イヨザネ

この2人は要素が多いからモデル作るの大変だった~(きのう作り終わった)
動いてるアニメーションはいつも通り限定記事にて先行公開しますね~

Tsugumi and Iyozane.

There's a lot to these two so it was tough working on their models~! (Just finished working on them yesterday.)
I'll be showing off their animations in the donors-only post, as usual~.

ということで今回の記事はこのへんで!
カフェの正規版やら、水面下で作ってるものやら、なんか忙しい冬になりそうですが、皆様の応援でなんとかやっていけてます~
ありがとうございます! これからもよろしくお願いします!!

それでは、まったね~

And that's it for this post!
It seems like it's going to be quite the busy winter, what with BotC's full version and that thing I've been working on behind the scenes. But I'll get through it with all of your support~!
Thank you so much! I'll continue counting on your continued support!!

Well then, see you~!

[限定記事]カフェ制作 ~ 進捗その31

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #31

ナスとゆーれい・・・・・・お盆かな?

Eggplants and ghosts...... Is it time for the Obon festival?

◆ ツグミ:待機

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◆ Tsugumi: Standby

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◆ ツグミ:前方移動

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◆ Tsugumi: Forward Movement

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◆ ツグミ:後方移動

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◆ Tsugumi: Backward Movement

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◆ ツグミ:被ダメ

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◆ Tsugumi: Taking Damage

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◆ ツグミ:通常攻撃

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◆ Tsugumi: Normal Attack

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◆ ツグミ:スペル

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◆ Tsugumi: Spell

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◆ 伊代真:待機

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◆ Iyozane: Standby

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◆ 伊代真:前方移動

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◆ Iyozane: Forward Movement

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◆ 伊代真:後方移動

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◆ Iyozane: Backward Movement

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◆ 伊代真:被ダメ

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◆ Iyozane: Taking Damage

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◆ 伊代真:通常攻撃

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◆ Iyozane: Normal Attack

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◆ 伊代真:スペル

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◆ Iyozane: Spell

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どっちもなんか騒がしい

Both of them look kinda busy.

11 November 2022[edit | edit source]

連縁9周年!!!!!!!

9th Len'en Anniversary!!!!!!!

9年????えええええ??????ええええ????ええええええええ???????



こちら、毎年恒例の動画でございます。
■YouTube

9 years???? Whaaaaat?????? Reeeealy???? Huhhhhhhhhhh????????



Here's the usual video.
■ YouTube

■bilibili

■ bilibili

https://www.bilibili.com/video/BV1HW4y1s7SW/

9年?????

9 years?????

29 October 2022[edit | edit source]

カフェ制作 ~ 進捗その30(エビちゃん)

Len'en Cafe Development ~ Progress Report #30 (Lobbie)

こんちゃ、JynXです

季節の変わり目は毎回体調を崩してしまうけど、今年も例年に漏れず崩してました
けどもう復活してきたので今日も作業だ作業だ~
みなさんも気を付けてくださいね

Heya, it's JynX.

I get ill every time the season changes, and this year, I got ill as well, just like the last one.
But I've already gotten better so it's back to work for me~.
You all be careful too.

さて、最近はカフェの正規版で追加する新機能をいくつか制作しておりました
β版でチラ見せしてたもの以外にも実装予定のものがいくつもあるんですよ~
例えばこんなのとか↓

Now then, I've been recently working on new elements to add to the full version of BotC.
There are a few other things that I haven't let you take see yet in the β version~!
Stuff like this ↓

FANBOX 20221029 1.jpeg

なんだか見慣れないものと見たことあるものが・・・・・

このほかにもいくつも新機能を実装しております
だいぶ出来上がってきましたが、まだまだやる事が多い~~~

Looks like there are both new and familiar items here.....

There are also other new elements apart from this one.
They're quite far along now, but there's still much to do...

閑話休題さりげなく宣伝を挟むっ!
少し前のことになりますが、アクリルキーホルダーがすでに発売中です!!
皆さまのおかげで好調でございます!
あといくつか在庫がございますので、ご購入がまだの方はどうかご検討の程よろしくお願いします!!
▼購入ページ【BOOTH】▼
https://trick-nostalgie.booth.pm/

Alright time to go on a tangent and slip in an advertisement!
It's been ongoing for a while now, but I've been selling acrylic keyholders!!
It's been going very well thanks to you all!
There are still a few in storage, so please consider it if you haven't gotten one yet!!
▼ Buy them from this page [BOOTH] ▼
https://trick-nostalgie.booth.pm/

FANBOX 20220930 1.jpeg

さて、カフェの話題に戻りますが
今月も戦闘ユニットをいくつか作ったよ~
なのでいつものようにその中から作品順に1体と、今回はお気に入りの子をもう1体だけ事前公表しちゃいます~

Back to BotC:
I made a few combat units this month too~.
So as usual here's the next one in order and, as a special treat, another unit that I'm particularly fond of~!

FANBOX 20221029 2.jpeg

セセとエビちゃん


エビです


例によって動いてる様は限定記事の方で公開しますね~
エビちゃんかわいいぞ

It's Sese and Lobbie.


It's a lobster.[1]


As usual, you can see them move over in the donors-only article~.
Lobbie sure is cute.

さて、そういえば連縁記念日(11月11日)がもうすぐですね~
今年は大きなことはできないけど、なにかしら短い動画でも出そうかな思ってます
カフェしか作ってないので新作の発表とかはないですけどね~
っていうか制作予定のもの多すぎっ!!!

Oh yes, the Len'en Anniversary Day (11/11) is almost here~.
I can't do anything big this year, but I think I'll release some sort of short video.
I've only been working on BotC so it's not like there'd be any new game announcements though~.
There's just so much that I'm planning to make!!!

そんなこんなで、今回の記事はおしまいです!
ここまでお読み頂きありがとうございます!
次は連縁記念日にお会いしましょー
まったね~

And so, this article comes to an end!
Thanks for reading all of this!
Let us next meet on the anniversary day~!
See you~!

[限定記事]カフェ制作 ~ 進捗その30

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #30

エビダァーーーーーーーーイヤァーーーーーーーー

It's a lobsteeeeeeeer! Awwwwwwwwww!

◆ セセ:待機

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◆ Sese: Standby

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◆ セセ:前方移動

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◆ Sese: Forward Movement

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◆ セセ:後方移動

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◆ Sese: Backward Movement

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◆ セセ:被ダメ

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◆ Sese: Taking Damage

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◆ セセ:通常攻撃

[gif]

◆ Sese: Normal Attack

[gif]

◆ セセ:スペル

[gif]

◆ Sese: Spell

[gif]

◆ エビちゃん:待機

[gif]

◆ Lobbie: Standby

[gif]

◆ エビちゃん:前方移動

[gif]

◆ Lobbie: Forward Movement

[gif]

◆ エビちゃん:後方移動

[gif]

◆ Lobbie: Backward Movement

[gif]

◆ エビちゃん:被ダメ

[gif]

◆ Lobbie: Taking Damage

[gif]

◆ エビちゃん:通常攻撃

[gif]

◆ Lobbie: Normal Attack

[gif]

◆ エビちゃん:スペル

[gif]

◆ Lobbie: Spell

[gif]

かわいい

Cute.

30 September 2022[edit | edit source]

カフェ制作 ~ 進捗その29(こつこつカフェじゃ~)

Len'en Cafe Development ~ Progress Report #29 (Slow and Steady Builds the Cafe~)

ど~も~JynXです~
まだまだ暑い~ 暑いのきらいー

Heyyyyy~, it's JynX~!
It's still so hot... I hate the heat......

さて、最近はアクキーの検品作業をちまちまやりながらカフェの制作をすすめてました。
検品作業の方はすでに終わり、発送したものがすでにBOOTHさんの倉庫に届いたみたいです
なので数日以内には販売開始されると思いますので、よろしくお願いしますー!!

Anyways, recently I've been working on BotC while also checking the quality of the acrylic keychains bit by bit.
The checking's all done now, and the ones that I've sent out have apparently already arrived at BOOTH's warehouse.
So I think they should be available for sale within these few days, please consider it~!!

FANBOX 20220930 1.jpeg

今回の売り上げ次第で他のキャラも作れるので!!
あわよくば全キャラ作りたいーー!!!
おねがいしますーーーー!!!!

Depending on how well they do, I'll be able to make some for the other characters too!!
If all goes well I want to make one for every character!!!!!
Please support them!!!!!!!!

さて、カフェの進捗のほうですが
先日のアプデに加え、製品版にむけてカフェの新しい背景を作ってました~

Moving onto BotC:
Adding to the previous update, I made some new cafe backgrounds for the full version~!

FANBOX 20220930 2.jpeg

あんまり見えないけど、どっかで見たことある背景のような・・・・?
製品版では複数の背景から好きなものを選べるようにしたいと思ってます!

リリースまであとどれぐらい作業があるかなぁ~・・・・・

You can't really see it clearly, but it seems to be somewhere we've seen before....?
I'd like players to be able to choose from several backgrounds in the full version!

...I wonder how much work do I still have until release...?

そしてそして~、今月も戦闘ユニットを作ったよー
蛇叢釼の最後のおふたりぃ~

And, I made two combat units this month too~!
The final characters from EMS~.

FANBOX 20220930 3.jpeg

例によって限定記事にて上の二人のアニメーションを公開します!
よろしくねー!!

As usual, their animations will be over in the donors-only post!
Please go give them a look!!!

さらに!
今回はもう一つ進捗の報告があります!
制作の合間に息抜きで作ってるので、牛歩ではありますが水面下で進んでる計画があります!
デザインまでできたので、ちょっと見せちゃうーーー!!!!

Bonus!
I have one more thing to report today!
I've only been working on this as breaks between work, so it's been progressing at a snail's pace, but I have a bit of a secret project!
I've gotten to the design phase, so here's a sneak peek!!!!!!!

FANBOX 20220930 4.jpeg

実は連縁とはあまり関係ないけどね~~~~~~
そのうち発表できるといいな!

It doesn't actually have much to do with Len'en though......
I hope I'll get to officially announce it eventually!

っというわけで、今回の報告は以上です!
暑いとモチベ―ジョンが低迷するのできちぃーです~
モチベをぶっとばせー
アクキーも近日中に発売されるのでよろしくお願いします!

それでは、まったね~

And that concludes today's reports!
When it gets so hot my motivation just sinks to rock bottom, it's tough...
I gotta beat the heat(-based motivation drain)!
The keychains will be on sale soon as well, so I'll be counting on you all!

Welp, see you~!

[限定記事]カフェ制作 ~ 進捗その29

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #29

限定記事ぃぃぃぃ!!!!!!

EXのふたり~~~~~
馬鹿偉人2パターンあるの贅沢すぎへん?

Donors-onlyyyyy!!!!!!

The extra stage duoooooo!
The idiot hero gets to have 2 forms, isn't that too nice for them?

◆ Exルーメン:待機

[gif]

◆ Ex Lumen: Standby

[gif]

◆ Exルーメン:前方移動

[gif]

◆ Ex Lumen: Forward Movement

[gif]

◆ Exルーメン:後方移動

[gif]

◆ Ex Lumen: Backward Movement

[gif]

◆ Exルーメン:被ダメ

[gif]

◆ Ex Lumen: Taking Damage

[gif]

◆ Exルーメン:通常攻撃

[gif]

◆ Ex Lumen: Normal Attack

[gif]

◆ Exルーメン:スペル

[gif]

◆ Ex Lumen: Spell

[gif]

◆ 蛇穴丸:待機

[gif]

◆ Saragimaru: Standby

[gif]

◆ 蛇穴丸:前方移動

[gif]

◆ Saragimaru: Forward Movement

[gif]

◆ 蛇穴丸:後方移動

[gif]

◆ Saragimaru: Backward Movement

[gif]

◆ 蛇穴丸:被ダメ

[gif]

◆ Saragimaru: Taking Damage

[gif]

◆ 蛇穴丸:通常攻撃

[gif]

◆ Saragimaru: Normal Attack

[gif]

◆ 蛇穴丸:スペル

[gif]

◆ Saragimaru: Spell

[gif]

蛇叢釼編もこれにて完っなのだ~

Thus completes the EMS chapter~.

31 August 2022[edit | edit source]

カフェ制作 ~ 進捗その28(8月のアプデ)

Len'en Cafe Development ~ Progress Report #28 (August Update)

は~い~、JynXです~

Hiiiii! It's JynX~!

先日のアップデートにて、ずっと前から作り続けていたセーブデータの復元と移行がやっと実装できました!
やった~~~~~!!!!

ゲーム内の「お知らせ」に記すのを忘れていたんですが、
この機能を利用するには設定画面から「サーバー通信」をONにしておき、OP画面でユーザーIDとパスワードの控えを保存しておいてください

In the recent update, I've finally managed to implement save data recovery and transfer, which I've been meaning to do for a while!
Yayyyyyy!!!!

I forgot to mention this in the in-game "notices" section,
but in order to make use of these functions you have to have the "Server Connectivity" option set to ON, and please keep a good note of your user ID and password on the title screen.

FANBOX 20220831 1.jpeg

現在の連縁カフェβ版はこういう仕様などの分かりにくい部分が多いと思うので、製品版ではゲーム内で様々な操作説明やマニュアル等をいつでも確認できるようにしたいと思ってます

セーブ復元の機能自体は先月には出来上がっていたのですが、このシステムを悪用すると色々と《ズル》ができてしまうので、それの対策にメッチャ時間がかかってしまいました(あとブラウザ版の不具合)

A lot of the game's systems lack clarity in the current β version of BotC, so I'd like to add in-game instructions and manuals in the full version.

The save recovery function was technically already complete last month, but since there's a lot of potential for [CHEATING] with it, I spent quite a bit of time countering them. (That and fixing it up for the browser version.)

さてさて~
β版でやることもいよいよ無くなってきましたね~
製品版のリリースまでにはやる作業がまだまだ山のようにありますが、
少ぉ~しずつ地道に作業は進んでおりますよ~

今月も戦闘ユニット作りました~
ついに蛇叢釼の主要メンバー二人がぁ~~~

Alrighty~!
That finally leaves nothing more to do with the β version~.
There's still loads of stuff to do until the full version can be released,
but I'll be steadily working on bit by bit as usual~.

I made combat units this month too~!
Finally the main members of EMS are here!!!

FANBOX 20220831 2.jpeg

ハニーワおろちん
しっぽ作るのめんどかった

例によって限定記事にて、この二人のアニメーションを公開しますね!!!
おったのしみに~

Haniwa and Orochin.
Making the tails was a bother.

As usual, their animations are available on the donors-only article!!!
Have fun~!

さらに!
先月の記事にも記しましたが、近々アクリルキーホルダーを販売したいと思ってます!

Oh also!
As mentioned in the article last month, I'm planning on selling acrylic keychains soon!

FANBOX 20220831 3.jpeg

The sample keychains are here!
Lookin' good~!!

すでに最終デザイン入稿は済んでいるので、あとは現物が届くのを待つばかり!
販売はBOOTHさんにてさせて頂くつもりです

The designs have been finalized and submitted, so all that's left is to wait for the real thing to arrive!
I'll be selling them through BOOTH.

さらに!
これは連縁とはあまり関係がないかもしれませんが・・・
現在「新しいこと」に向けて水面下で計画をコツコツ進めてます
いずれ発表することになると思いますので、その時はよろしくお願いいたします!

Also also!
This might not have much to do with Len'en but...
I've been diligently working towards "something new" behind the scenes.
I'll be announcing it eventually, so look forward to it!

さて、今回はこのへんで終わりです!
ずっと作りたかったセーブデータの復元を実装できたので、ちょっぴり安堵!
これからは本腰を入れて正規版への制作を進めていきますよ~

それではこのへんで!
まったね~

Welp, that's about it this time!
I'm relieved now that I've finally added save recovery,
but moving on I'll be devoting myself to working towards the full version~.

So, that's all for today!
See you~!

[限定記事]カフェ制作 ~ 進捗その28

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #28

げんてーーーーーーーーーーーっい、きじっっ!!!!!!
ハニワとおろちんをどうぞ!!!!

Iiiiiiiiiiiiiiiiit's the donors-only article!!!!!!
Have a look at Haniwa and Orochin!!!!

◆ 宿禰:待機

[gif]

◆ Sukune: Standby

[gif]

◆ 宿禰:前方移動

[gif]

◆ Sukune: Forward Movement

[gif]

◆ 宿禰:後方移動

[gif]

◆ Sukune: Backward Movement

[gif]

◆ 宿禰:被ダメ

[gif]

◆ Sukune: Taking Damage

[gif]

◆ 宿禰:通常攻撃

[gif]

◆ Sukune: Normal Attack

[gif]

◆ 宿禰:スペル

[gif]

◆ Sukune: Spell

[gif]

◆ 八尾呂智:待機

[gif]

◆ Yaorochi: Standby

[gif]

◆ 八尾呂智:前方移動

[gif]

◆ Yaorochi: Forward Movement

[gif]

◆ 八尾呂智:後方移動

[gif]

◆ Yaorochi: Backward Movement

[gif]

◆ 八尾呂智:被ダメ

[gif]

◆ Yaorochi: Taking Damage

[gif]

◆ 八尾呂智:通常攻撃

[gif]

◆ Yaorochi: Normal Attack

[gif]

◆ 八尾呂智:スペル

[gif]

◆ Yaorochi: Spell

[gif]

蛇叢釼もあと2キャラか~

Still got two more EMS characters remaining, huh~?

30 July 2022[edit | edit source]

カフェ制作 ~ 進捗その27(セーブとアクキー)

Len'en Cafe Development ~ Progress Report #27 (Saves and Acrylic Keychains)

こんにちわ~JynXです~

暑いっっっ!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Hello~! It's JynX~!

IT'S SO HOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!

現在のカフェ制作の進捗なのですが、
今月はセーブデータの移行&復元処理を実装するための作業をしてました。
これが実装されればセーブデータを別端末へ移動できるようになります
(ブラウザとAndroid間の移動も可能)
さらに何かしらの原因でセーブが消えた場合もIDとパスワードさえメモするなどして保管してあればサーバーの復元ポイントからセーブを復旧できるようにもなります。

Moving onto BotC's current progress,
I've been working on save data transfer and recovering this month.
Once this is implemented, you'd be able to transfer saves between devices,
(and between the browser and Android versions too!)
And in case your save has disappeared somehow, as long as you've kept your ID and password by jotting it down or something, you'd be able to recover your save from the server!

FANBOX 20220730 1.jpeg

復元画面はこんな感じですー。ここにIDとパスワードを打てば復元できます。
IDとパスワードはOP画面で確認可能です(上の画面の右の方にあるのが確認するボタンです)

作るのすぎゃ~~~大変でしたけど何とか実装ができ、現在は動作確認の段階です。
なので次のアップデートには実装できると思います。
これでセーブデータが消えてしまうリスクが減るといいのですが・・・

The data recovery screen looks like this~. Your save would be recovered once you type in your ID and password here.
You can check what they are on the title screen (by tapping the button on the top-right of the screen).

It was extreeeeeemly tough to implement, gyah! But it all worked out somehow, and now I'm checking to make sure it works fine.
So, I think I should be able to add it in the next update.
I hope this reduces the risk of saves disappearing into oblivion...

さらに次回アップデートでは
「好きなキャラが絶対に手に入るガチャ~」
を実装したいと思ってます。出血大サービスよん。
・・・・・もはやガチャではないのでは???


ちなみに今月も製品版に向けてユニット作ってますよ~

And in the update after that,
I plan to do you all a great service and add a new gacha machine:
The "100% Chance You'll Get the Character You Want Machine~"!!
.....can you even call that gacha anymore???


Oh and I've been working on units for the full version as well this month~.

FANBOX 20220730 2.jpeg

3めん4めーん

限定記事ではこの二人が動いてるGIF動画を公開しますね!

Stages 3 and 4!

GIFs of these two in motion are available in the donors-only article!

さて、いつもならこのあたりで終わってしまうところですが、
今回はここで終わらないんです・・・

数週間前にTwitterでこんなアンケートをとっていたのですが・・・・・

Now then, normally that'd be where we end things off,
but not today...

I took a bit of a survey on Twitter a few weeks ago.....

FANBOX 20220730 3.jpeg

If I were to make merch, which one would you want⁉️⁉️⁉️

  • Accessories like acrylic keychains or pins.
  • Clothing like T-shirts or hoodies.
  • Daily objects like tote bags or saddle bags.
  • Decorations like acrylic stands or posters.

アクリルキーホルダー、欲しいよね・・・・・


作るっ!!!!

といやーーっっっ!!!!!

Acrylic keychains... You guys really want them huh...


So I'll make them!!!!

Ta-dah!!!!!!!!!!

FANBOX 20220730 4.jpeg

※画面はイメージなので、実際とは異なるものになります

こんな感じのものを作る予定です!!!!
画像加工を頑張ってアクキーっぽく見えるようにしたの、えらいでしょ?

初回は主人公二人のみになりますが、
こういうタグ?のようなスティック?のようなものを沢山作りたいのじゃ~~~
出来れば全キャラ作りたいのじゃ~~~~~~~

なので今後、続々と他キャラを作っていきたいのですが
全キャラ作れるかどうかはぶっちゃけ売り上げ次第なので、
発売することになったら、ぜひとも! 皆さんどうかよろしくお願いします!!

まだデザインの入稿も終えてないので、発売はもう少し先のことになりそうですが
なにとぞ!!! お願いします!!!!!

※ This is just a piece of concept art, the actual product may differ from what is shown.

I plan to make something like this!!!!
I worked hard on editing the image to make it look like the actual thing, aren't I great?

We'll start with the two protagonists,
but I want to make tonnes of these tags? Sticks? Whatever they'd technically be~.
If possible I'd like to make one for every character there is!!!!!!

So I think I'd continuously work on making these for the other characters as well,
but to be frank, how far it'd go would have to depend on the sales.
So once they come out, please consider getting them! I'm counting on all of your support!!

I haven't even submitted the draft design yet, so it'll be a while more until they're ready for sale,
but please!!! I'm counting on you all!!!!!

そんな感じで、今回報告することはおわりで~す
今月は息をひそめて色々作ったねぇ~
来月もがんばるぞい!

それでは、まったね~

Welp, that's about it for today's report~.
I've been working on all sorts of stuff with bated breath for the past month...
And I'll keep it up the next as well!

Well then, see you~!

[限定記事]カフェ制作 ~ 進捗その27

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #27

ここは限定記事ですの
製品版で実装予定のキャラの入場だ!!!!!

偉人と借金鳥

This be the donors-only post.
And here are the characters planned for the full version!!!!!

The hero and the loan lark.

◆ ルーメン:待機

[gif]

◆ Lumen: Standby

[gif]

◆ ルーメン:前方移動

[gif]

◆ Lumen: Forward Movement

[gif]

◆ ルーメン:後方移動

[gif]

◆ Lumen: Backward Movement

[gif]

◆ ルーメン:被ダメ

[gif]

◆ Lumen: Taking Damage

[gif]

◆ ルーメン:通常攻撃

[gif]

◆ Lumen: Normal Attack

[gif]

◆ ルーメン:スペル

[gif]

◆ Lumen: Spell

[gif]

◆ ヒバル:待機

[gif]

◆ Hibaru: Standby

[gif]

◆ ヒバル:前方移動

[gif]

◆ Hibaru: Forward Movement

[gif]

◆ ヒバル:後方移動

[gif]

◆ Hibaru: Backward Movement

[gif]

◆ ヒバル:被ダメ

[gif]

◆ Hibaru: Taking Damage

[gif]

◆ ヒバル:通常攻撃

[gif]

◆ Hibaru: Normal Attack

[gif]

◆ ヒバル:スペル

[gif]

◆ Hibaru: Spell

[gif]

馬鹿と馬鹿

アクキーも頑張ってつくるぞい!!!

An idiot and another idiot.

I'll be working hard on the acrylic keychains too!!!

29 June 2022[edit | edit source]

カフェ制作 ~ 進捗その26(製品版に向けて)

Len'en Cafe Development ~ Progress Report #26 (Towards the Full Version)

あい~ JynXです~ あつい~
今日も今日とて、こつこつ連縁カフェを作っております~

Hey there... JynX here... It's so hot...
Today once again, I am diligently working on Book of the Cafe~.

今朝もセーブ処理関連の不具合を修正したアップデートを公開しましたが、
う~ ブラウザ版が曲者すぎる~~~
この記事を書いている直前までその作業をしていたので開幕からちょっと裏話&愚痴になってしまいますが、
今回の不具合はAndroid版でもエディター上でもテスト環境でも正常に動くのに、ブラウザの本番環境でだけうまく動作しない不具合だったので、ちょっと変更を加える度に動作チェックのためにビルドとアップロードをしなくちゃいけないので、めちゃくちゃ時間がかかって徹夜でした。原因究明も大変だった。モンハンやりたい。

それにしてもブラウザ版の安定しなさっぷりがエグイ
サーバー関連もセーブ関連も広告関連もうまく動作しないし、
そのたびにメチャクチャ開発時間を取られてしまう。
(ぶっちゃけ何度もブラウザ版の開発を諦めかけました)
ブラウザ版を作ってなかったら半年以上は作業が早かっただろうなぁ

なので、もしかしたら製品版はブラウザ対応しないかもしれないです!
その時は申し訳ないですがご理解お願いします!! けっこー限界!!!
けどできる限り頑張ります!!!!

それとiOS版もそろそろテストしていきたいので着手していきたいと思ってます。
また時間がかかりそうだな~

I just released an update pertaining to an error with the save function this morning,
but urghhhh... The browser version is such a rascal......
I was working on the update right before writing this article, so we've pretty much jumped right into a bit of behind-the-scenes talk and complaining today,
The error this time could be found on neither the Android version of the game, the editor nor in a testing environment, but only on an actual browser environment specifically. So I had to compile a build of the game and upload it after every slight change to check whether things worked properly, it took a long time and I spend the entire night working at it. Even just looking for the cause was an ordeal. I want to play Monster Hunter.

Honestly, it's absolutely awful how the browser version would just not stabilize.
It doesn't work well with the server connectivity, with saving or advertisements,
and fixing these issues takes up a lot of development time.
(To be frank, I have been on the verge of giving up on the browser version many a time.)
And things would have been sped along by at least half a year too, if I weren't working on the browser version.

So, there is a possibility that the full version will be incompatible with browsers!
I sincerely apologize if that ends up being the case, please understand!! I'm at my limit!!!
But I'll do my best!!!!

Also, I want to start testing the iOS version as well, so I want to begin work on that.
That sounds like another time-sink...

しょっぱなから長々と開発愚痴を書いてしまい申し訳ないです。
さて、話は製品版について
前にもお話したと思いますが、もう本格的に製品版の開発に着手しています。
なので最近は製品版に向けていままで後回しにしていたグラフィック関連のものを制作してます。
やっぱり目に見えて変化が出るものは作ってて楽しい~

製品版で追加予定の戦闘ユニットとかも作ってますよ。
例えばこの二人とかー

I apologize for all the whining right off the bat.
Now, moving on to the full version:
As I've mentioned previously, I've begun seriously working on developing the full version.
Recently I've been working on various graphics and related things that I've put off in the past.
Truly working on changes you can see is the most fun~.

I'm also working on combat units and stuff that I plan to add in the full version.
For example, these two:

FANBOX 20220629 1.jpeg

うわー、たそーけんのふたりだー(※β版では追加予定はありません)

限定記事ではこの二人が動いてる様子を製品版に先駆けて公開しますね!
アニメーション作るのたのしいー

Woah! It's those two from Earthen Miraculous Sword! (※ There are no plans to add them to the β version.)

The donors-only article features an early look at their animations!
Making animations is sooo much fun~!

それにしても最近の気温はめっちゃ暑くて毎日DEATHを感じるのだが?
みなさんも熱中症などには十分気を付けてくださいね
「夏」と「太陽」は概念としては好き。


それではまったねー

Anyways, it's been so searingly hot recently that it feels like D E A T H every day, right?
Please be careful not to catch a heatstroke and all that, alright?
I like "summer" and "the sun", as concepts.


Well then, see you~!

[限定記事]カフェ制作 ~ 進捗その26

[Donors-Only Article] Len'en Cafe Development ~ Progress Report #26

ここは支援者様限定の記事だーー!!
そしてこいつらは製品版で実装予定のユニットだー!
とりあえずこの二人を作ってみたよ~

It's the donors-only article!!!!
These are units that are going to be in the full version!!
I tried my hand at these two for the time being~!

◆ 潤:待機

[gif]

◆ Jun: Standby

[gif]

◆ 潤:前方移動

[gif]

◆ Jun: Forward Movement

[gif]

◆ 潤:後方移動

[gif]

◆ Jun: Backward Movement

[gif]

◆ 潤:通常攻撃

[gif]

◆ Jun: Normal Attack

[gif]

◆ 潤:スペル

[gif]

◆ Jun: Spell

[gif]

◆ 潤:ダメージ

[gif]

◆ Jun: Taking Damage

[gif]

◆ しょー:待機

[gif]

◆ Shou: Standby

[gif]

◆ しょー:前方移動

[gif]

◆ Shou: Forward Movement

[gif]

◆ しょー:後方移動

[gif]

◆ Shou: Backward Movement

[gif]

◆ しょー:通常攻撃

[gif]

◆ Shou: Normal Attack

[gif]

◆ しょー:スペル

[gif]

◆ Shou: Spell

[gif]

◆ しょー:ダメージ

[gif]

◆ Shou: Taking Damage

[gif]

本編ではあまり出番のない一面と二面ボス
製品版では出番あるといいね~

けど製品版はいつになるかな~

The stages 1 and 2 bosses who don't really get much screen time in the main story.
Let's hope they get their turn in the full version~.

But I wonder when that will be done~?

References[edit | edit source]