Book of the Cafe/Gameplay/Combat
Unit Information[edit]
Each combat unit has certain information that a player should look over in order to better understand the unit.
Basic Information[edit]
Parameter | Description |
---|---|
Unit Name | The name of the unit, may be changed by selecting the name field. |
Level | Displayed in the format of "LVXX(XX)", in which the number next to "LV" is a unit's current level and the number in the bracket is the maximum level they can attain. |
Rank | Found on the left-top corner of the unit portrait, mainly determines what disc rank is needed to enhance the unit. |
Cost | It is currently unclear what the cost parameter means. |
Original Reference | The original Len'en character that the unit is based on. |
Race | There are nine races in the game, which are as follows:
|
Size | Determines how many squares a unit takes up on the battlefield. |
Tier | Shows how many tiers have been unlocked for the unit, starts at 00. |
Battle Power | Shows the overall power level of the unit. |
Stats[edit]
Status | Description |
---|---|
HP | The amount of damage a unit can take before being knocked out. |
MP | Consumed when using skills. |
Attack (ATK) | Mainly determines the damage dealt by Strike, Slash and Shot attacks. |
Special Attack (S. ATK) | Mainly determines the damage dealt by Magic, Science and Trick attacks. |
Defense (DEF) | Mainly determines the damage reduction when hit by Strike, Slash and Shot attacks. |
Special Defense (S. DEF) | Mainly determines the damage reduction when hit by Magic, Science and Trick attacks. |
Speed (SPD) | Determines the turn order, etc. |
Critical Rate (CRI) | Determines the chance a unit will perform a critical attack. |
Evasion (AVD) | Determines the chance a unit will dodge an attack. |
Luck (LUK) | Determines various probabilities. |
Movement (MOV) | Determines the movement range. |
Appearances | Lists the game from which a unit originated. Some stages limit the units that can be brought based on appearances, and certain abilities only affect units with certain appearances. |
Resistances[edit]
The resistances screen is divided into 3 columns, "Elemental Resistance", "Debuff Resistance" and "Status Ailment Resistance". A positive number indicates resistance while a negative number indicates weakness, zero indicates that the unit is neither strong nor weak in that field. In addition, blue text indicates a significant resistance and red text indicates a significant weakness.
- Elemental Resistance: Indicates whether the unit would take increased or decreased damage against an attack of that particular element.
- Debuff Resistance: Indicates whether the unit has an increased or decreased chance of being afflicted with that debuff. All basic stats mentioned above can be reduced by a debuff, in addition to a debuff to cast speed which increases the number of turns needed to cast a spell.
- Status Ailment Resistance: Indicates whether the unit has an increased or decreased chance of being afflicted with that debuff. All status ailments are as follows:
Unit Management[edit]
Players begin the game with only 1 combat unit, Yabusame Houlen [EE], while new units can be obtained through the β Version Battle Unit Gacha (β版戦闘ユニットガチャ).
Tactics[edit]
Tactics decide the role a unit takes on when put on auto-battle and can be changed anytime mid-battle, by disabling auto-battle on one of your units' turns and going into the unit details screen.
Role | Japanese Description | English Translations |
---|---|---|
Attacker (アタッカー) |
威力重視で攻撃する 回復やバフ・デバフ技は使用しない |
Attacks with a focus on maximum damage. Doesn't use healing, buff or debuff spells. |
Shooter (シューター) |
距離をおいて攻撃する 回復やバフ・デバフ技は使用しない |
Attacks with a focus on keeping distance. Doesn't use healing, buff or debuff spells. |
Commander (コマンダー) |
状況に合わせて様々な行動をする | Performs various actions based on the situation. |
Blocker (ブロッカー) |
身代わり系の特技を使用するか、 できる限り前線に移動する。 |
Prioritizes using substitution spells or moving to as close to the frontline as possible. |
Healer (ヒーラー) |
回復を優先して行う 基本的に攻撃はしない |
Prioritises healing. Basically doesn't attack. |
Buffer (バッファー) |
味方の補助を行う 基本的に攻撃はしない |
Buffs their own party members. Basically doesn't attack. |
Debuffer (デバッファー) |
敵の妨害を行う 基本的に攻撃はしない |
Disrupts the enemy. Basically doesn't attack. |
Grappler (グラップラー) |
MPを消費する特技を使わない | Avoids using skills that consume MP. |
Spells[edit]
Each unit has a normal attack and can have up to 4 spells, as well as a bomb and flashbomb spell.
- Bomb: A bomb spell can be instantly activated without consuming MP by consuming a certain number of bombs. Each stage allows a certain amount of bombs to be brought in, and some may seal bombs off entirely.
- Flashbomb: During combat, the flashbomb gauge increases as turns pass and actions are taken, to a maximum of 7. A certain amount of the gauge can be consumed to activate a flashbomb spell, putting the unit into "flashbomb standby". If the unit is hit during the standby turn, a certain percentage of damage taken will be reduced and the spell's effects will take place.
All spells are separated into 9 elements and 6 systems:
List of Systems | Notes | |||
---|---|---|---|---|
Physical Attacks | ![]() |
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Damage is dependent on the ATK and DEF stats. |
Special Attacks | ![]() |
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Damage is dependent on the S.ATK and S.DEF stats. |
Spells also have various other attributes, which are listed below:
Attribute | Description |
---|---|
MP Cost (消費MP) |
The amount of MP needed to use the spell. |
Shot Distance (射程) |
How many squares away from the unit a spell will be cast on. |
Area (範囲) |
Where a spell will hit relative to the square chosen |
Cast Time [詠唱] |
The number of turns needed before a spell can be cast. |
Homing [ホーミング] |
A homing spell will always hit its target no matter where the unit has moved to. |
Targets Party Members [味方対象] |
The spell targets one of your own units instead of an enemy unit, typically found on healing and buffing spells. |
Damage Reduction: xx% (Cost: x) [軽減率xx%(消費x)] |
Only found on flashbomb spells. Indicates the amount of damage reduced during flashbomb standby, as well as the number of flashbomb gauges needed to activate the spell. |
For all the spells available in-game, see:
Combat Unit Enhancement (戦闘ユニット強化)[edit]
To strengthen a unit, experience (EXP), combat money and discs are required. EXP can be earned randomly through the cafe gacha or by clearing combat stages, while combat money can only be obtained through clearing stages. Discs are separated into two types: Unit-specific discs, which only work on the specified unit, and rank-specific discs, which work on all units of that rank. Unit-specific discs can be obtained by getting a duplicate of a unit, while rank-specific discs are obtained as various rewards. When consuming discs, any combination of unit-specific and rank-specific discs may be used.
Core Enhancement: Leveling Up[edit]
Each unit starts at level 01 and levels up through earning EXP to a maximum of 90 levels. Level-ups increase some or all of a unit's base stats. While all units participating in a battle gain the amount of EXP listed at the battle result screen, the same amount of EXP is also added to an overall EXP pool, which can be found in the "Core Enhancement" (コア強化) screen. This pool may also be added to by obtaining Battle Unit EXP Cards (戦闘ユニット経験値カード). EXP here can be given to any owned units, making it possible to level units not actively used in any party.
The following text can be seen by tapping the question mark (?) icon at the Core Enhancement menu:
コア強化(戦闘ユニットのレベルアップ) |
Core Enhancement (Leveling up combat units) | |
---|---|---|
所持EXPを消費して戦闘ユニットのレベルを上げられます。 |
You can use any EXP you have to level up your combat units. |
Core Mutation: Awakening Traits[edit]
Each unit can awaken up to 4 traits in addition to their Inherent Trait and traits obtained through depth. They are obtained randomly by consuming "Zero Base Cores" (ゼロベースコア) to perform a "Core Mutation" (コア変異). There are two types of ZBCs, which affect the rarity of traits obtained. Black ZBCs cost 800 combat money per use and red ZBCs cost 2,000 combat money per use. Up to 9 ZBCs can be used at once, after which four traits can be chosen out of the 9 pulled.
The following text can be seen by tapping the question mark (?) icon at the Core Mutation menu:
コア変異(特性会得) |
Core Mutation (Awakening Traits) | |
---|---|---|
ZBCを消費してユニットに特性を会得させます。 |
Here you can consume ZBCs to teach your units traits. |
Traits currently available are as follows:
Trait | Possible Parameters | Japanese Description | English Translation | ZBC (Black) Rates | ZBC (Red) Rates |
---|---|---|---|---|---|
Trailblazer [XXX]+1 先駆[XXX]+1 |
ATK, S.ATK, DEF, S.DEF & SPD | 戦闘開始時にXXX強化[Lv1]がかかる (効果時間3ターン) |
Gain a buff to XXX [Lv1] as the battle starts. (Lasts 3 turns.) |
70% | 50% |
Trailblazer [XXX]+2 先駆[XXX]+2 |
ATK, S.ATK, DEF, S.DEF & SPD | 戦闘開始時にXXX強化[Lv2]がかかる (効果時間3ターン) |
Gain a buff to XXX [Lv2] as the battle starts. (Lasts 3 turns.) |
29% | 40% |
Trailblazer [XXX]+3 先駆[XXX]+3 |
ATK, S.ATK, DEF, S.DEF & SPD | 戦闘開始時にXXX強化[Lv3]がかかる (効果時間3ターン) |
Gain a buff to XXX [Lv3] as the battle starts. (Lasts 3 turns.) |
1% | 9.9% |
Resistant [XXX]+5% 耐性[XXX]+5% |
All elements, debuffs & status effects. | XXX耐性が5%上がる | Increase resistance to XXX by 5%. | 70% | 50% |
Resistant [XXX]+10% 耐性[XXX]+10% |
All elements, debuffs & status effects. | XXX耐性が10%上がる | Increase resistance to XXX by 10%. | 29% | 40% |
XXX Trainee XXXの見習い |
All elements. | XXX属性の技の威力が5%上昇する | Increase damage of XXX element/system attacks by 5%. | 70% | 50% |
XXX User XXXの使い手 |
All elements. | XXX属性の技の威力が10%上昇する | Increase damage of XXX element/system attacks by 10%. | 29% | 40% |
XXX Master XXXの名人 |
All elements. | XXX属性の技の威力が20%上昇する | Increase damage of XXX element attacks by 20%. | 1% | 9.9% |
XXX Trainee XXXの見習い |
All attack systems. | XXX系統の技の威力が5%上昇する | Increase damage of XXX element/system attacks by 5%. | 29% | 40% |
XXX User XXXの使い手 |
All attack systems. | XXX系統の技の威力が10%上昇する | Increase damage of XXX element/system attacks by 10%. | 1% | 9.9% |
Frugal [XXX] 倹約[XXX] |
All elements & attack systems. | XXX属性/系統の技の消費MPを5%軽減する | Decrease MP cost of XXX element/system skills by 5%. | 70% | 50% |
Frugal [XXX]+ 倹約[XXX]+ |
All elements & attack systems. | XXX属性/系統の技の消費MPを15%軽減する | Decrease MP cost of XXX element/system skills by 15%. | 29% | 40% |
XXX+5% | HP, MP, ATK, S.ATK, DEF, S.DEF & SPD | XXXが5%上昇する | XXX is increased by 5%. | 70% | 50% |
XXX+10% | HP, MP, ATK, S.ATK, DEF, S.DEF & SPD | XXXが10%上昇する | XXX is increased by 10%. | 29% | 40% |
XXX+15% | HP, MP, ATK, S.ATK, DEF, S.DEF & SPD | XXXが15%上昇する | XXX is increased by 15%. | 1% | 9.9% |
XXX+3 | LUK, CRI & AVD | XXXが3上昇する | XXX is increased by 3. | 70% | 50% |
XXX+6 | LUK, CRI & AVD | XXXが6上昇する | XXX is increased by 6. | 29% | 40% |
XXX+9 | LUK, CRI & AVD | XXXが9上昇する | XXX is increased by 9. | 1% | 9.9% |
MOV+1 | MOV | 移動範囲が1マス増加する | Movement range is increased by 1 space. | 0% | 0.1% |
Bane of [XXX] 天敵[XXX] |
All races. | 種族[XXX]に対しての技の威力が10%上昇する | Damage dealt to the XXX race is increased by 10%. | 70% | 50% |
Bane of [XXX]+ 天敵[XXX]+ |
All races. | 種族[XXX]に対しての技の威力が20%上昇する | Damage dealt to the XXX race is increased by 20%. | 29% | 40% |
Bane of [XXX]++ 天敵[XXX]++ |
All races. | 種族[XXX]に対しての技の威力が30%上昇する | Damage dealt to the XXX race is increased by 30%. | 1% | 9.9% |
Spell Installation & Extraction[edit]
New spells can be learnt through "Spell Installation" (スペルインストール), in which a spell chip and some combat money are consumed to teach a unit a new spell.
The following text can be seen by tapping the question mark (?) icon at the Spell Installation menu:
スペルインストール(スペル習得) |
Spell Installation (Learning Spells) | |
---|---|---|
所持しているスペルチップを消費して、ユニットにスペルを上書きさせることができます。 |
Consume spell chips you have to overwrite a new spell onto your units. |
Spell chips are specific to spell slot numbers, leading to potentially four versions of each spell chip at maximum, although some spells are slot-specific. Certain spell chips can be obtained as rewards from the Memories of Spells event stages, while some can only be earned through "Spell Extraction" (スペルの抽出). In Spell Extraction, any spell in a unit's initial moveset may be copied into a spell chip of the corresponding slot by consuming a certain number of discs, in which the cost is dependent on both the spell and the unit's rank.
The following text can be seen by tapping the question mark (?) icon at the Spell Installation menu:
スペルの抽出(スペルチップ入手) |
Spell Extraction (Obtaining Spell Chips) | |
---|---|---|
DISCを消費してユニットからスペルチップを入手できます。 |
Consume Discs to obtain a spell chip from your units. |
Spell Augmentation[edit]
Spells can be enhanced through "Spell Augmentation" (スペル深化), in which corresponding spell chips and spell enhancement items are consumed to raise a spell's depth level.
A spell enhancement memory of the corresponding attack system gives +1 point, one that is applicable to all systems gives +10 points and a spell chip gives +1000 points.
The following text can be seen by tapping the question mark (?) icon at the Spell Installation menu:
スペル深化(スペル強化) |
Spell Augmentation (Enhancing Spells) | |
---|---|---|
ユニットが所持しているスペルを強化できます。
|
All unit's spells can be enhanced.
|
Core Augmentation: Increasing Depth[edit]
Each unit has 4 depth levels, each of which can be unlocked by consuming a number of discs and money in "Core Augmentation" (コア深化). The required discs and money are as follows:
Material | Unit Rank | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Total |
---|---|---|---|---|---|---|
Discs | Rank S | 100 | 100 | 100 | 100 | 400 |
Rank A | 100 | 100 | 100 | 100 | 400 | |
Rank B | 100 | 200 | 300 | 400 | 1000 | |
Rank C | 100 | 200 | 500 | 1200 | 2000 | |
Rank D | 100 | 400 | 1000 | 2500 | 4000 | |
Money | 5000 | 10000 | 15000 | 20000 | 50000 |
Currently, Rei-kun is the only unit that does not follow the above table, requiring 100 discs for depth level 01, 400 discs for level 02, 1000 discs for level 03 and 2500 discs for level 04.
While abilities earned through unlocking depths vary from unit to unit, common abilities include:
- Unlocking bombs (Depth 1)
- Unlocking flashbombs (Depth 2)
- Unlocking inherent traits (Depth 3)
- Unlocking party skills (Depth 4)
- Increasing all base stats by 5% (Every Depth)
- Increasing various stats
- Obtaining various traits
The following text can be seen by tapping the question mark (?) icon at the Core Augmentation menu:
コア深化(DEEP強化) |
Core Augmentation (Increasing Depth) | |
---|---|---|
DISCを消費してDEEPの段階を進めます。 |
Consume Discs progress to the next Depth level. |
Mimetic Override[edit]
Unlike the other upgrade options, "Mimetic Override" (擬態オーバーライド) serves no practical purpose, but instead allows the player the make a unit take on another's appearance. Also unlike the others, only unit-specific discs can be used in Appearance Override. Regardless of the units' ranks, 100 unit-specific discs of the desired appearance are needed.
The following text can be seen by tapping the question mark (?) icon at the Appearance Override menu:
擬態オーバーライド(外見上書き) |
Mimetic Override (Overwriting Appearances) | |
---|---|---|
ユニットの見た目を変更する事ができます。 |
You can change the appearance of your units. |
Party Formation[edit]
Each stage has its own requirement on the party formation, which are categorized based on the number of units in it, they are:
Party Formation | Number of Units |
---|---|
Duel (デュエル) | 1 |
Double (ダブル) | 2 |
Delta (デルタ) | 3 |
Quartet (カルテット) | 4 |
Hex (ヘックス) | 6 |
Overkill (オーバー) | 9 |
The player could have saved up to 10 combinations for each formation type, for 60 total patterns. Prior to each battle, the player has the option to freely set their units within their playing field; or they may go with the default preset for each formation.
Memory Archives[edit]
The Memory Archives (記憶の書庫) is where the combat portion of the game can be accessed, currently with 4 types of stages available:
- Event Stages (イベント): To aquire spell chips.
- Daily Stages (デイリー): Playable once per day to gain large amounts of EXP and money, as well as to obtain ZBCs and DISCs.
- Back Issue Stages (バックナンバー): Re-experience the stories of the Len'en series so far in a Book of the Cafe battle style. (Only Evanescent Existence is currently available.)
- Memories of Fierce Battles (歴戦の記憶): Challenge especially powerful foes.
In addition, the Quest and Postbox menus can also be accessed from the Memory Archives.
The main goal of all combat stages is to defeat all enemies within 20 turns. A battle is lost if all player units fall in battle; if 20 turns have passed without defeating all enemy units, all player units immediate get their health reduced to 0 and fall in battle, leading to a loss. While players are free to challenge any stage available in any order, the easy difficulty of a stage must be completed to unlock the normal difficulty variant, so on and so forth. Some Back Issue stages also require the player to have at least cleared the easy variant of the previous stage to move on to the next.
The following text can be seen by tapping the question mark (?) icon in the Memory Archives:
記憶の書庫 |
Memory Archives | |
---|---|---|
やっとできた、いわゆるストーリー&戦闘要素です |
It's finally here, the so-called story and combat part of the game. |
Stamina[edit]
Each stage costs a certain amount of stamina to enter, although stamina is only consumed if the stage is successfully cleared. EXP and combat money are rewarded to the player proportionate to how much stamina was spent to enter the stage. Stamina can be recovered from the Stamina Recover Screen, which is accessible either by attempting to enter a stage with insufficient stamina, or by selecting the small plus (+) icon next to the stamina bar on the Memory Archives screen, stamina can be refilled up to 999 stamina points. At the start of the game you have 151 stamina points and stamina cap can be increased by leveling up your cafe, with max cap being 250 at level 100.
Stage Clear Rewards[edit]
All stages have a first-time clear reward of 50 ink gems, as well as a 1% chance of dropping a "1,000 Combat Unit EXP Card" every time beaten. With the exception of the EXP and money daily stages, all combat stages have the following missions, which reward 30 ink gems each:
- Clear without deaths.
- Clear within 5 turns.
- Clear within 10 turns.
Stage Pause Menu[edit]
By selecting the cog-like icon while in-combat, players can access the Stage Pause Menu, which options are as follows:
Menu Item | Description |
---|---|
Give Up (あきらめる) | End the battle immediately, the stage outcome is treated as a loss and consequently no stamina would be consumed. |
Stage Information (ステージ情報) | Review stage information, including clear conditions, stage effects, missions and enemy details. |
Change Tactics (作戦変更) | Change the tactics of all units. |
Configuration (設定) | Adjust BGM and SE volume. |
Begin Auto-Grind (自動周回開始) | Begin auto-grind, in which the stage will be repeatedly challenged on auto-battle until either all stamina is consumed or a loss is occurs. |
Event Stages[edit]
Currently, there are three event stages available:
- Memories of Spells [Spell Chip Acquisition] (スペルの記憶【スペルチップ入手】)
Offers a chance to obtain 2 types of spell chips of each element.
Stage Name | Japanese Description | English Translation | Easy & Normal Spell Chip | Hard & Unreal Spell Chip | Stamina Cost |
---|---|---|---|---|---|
Memory of [Fire/Flame] (【火炎】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Ig [All Slots] (Easy: 1% Normal: 3%) | Crimson Lotus Sword [All Slots] (Hard: 1% Unreal: %3) | Easy: 5 Normal: 10 Hard: 15 Unreal: 20 |
Memory of [Water/Ice] (【水氷】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Water Balloon [All Slots] (Easy: 1% Normal: 3%) | Abrasive Jet [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Lightning/Thunder] (【電雷】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Thunder Shot [All Slots] (Easy: 1% Normal: 3%) | Thunder God Sword [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Earth/Metal] (【土金】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Hit Wit Rock [All Slots] (Easy: 1% Normal: 3%) | Boulderbuss [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Wind/Explosion] (【風爆】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Electric Fan [All Slots] (Easy: 1% Normal: 3%) | Air Cannon [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Phantom/Illusion] (【霊幻】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Proton Gun [All Slots] (Easy: 1% Normal: 3%) | Gensokick [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Light/Divine] (【光聖】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Mini-Light Bulb [All Slots] (Easy: 1% Normal: 3%) | Charge Beam [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Dark/Nether] (【闇冥】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Sneak Attack [All Slots] (Easy: 1% Normal: 3%) | Poison Gas [All Slots] (Hard: 1% Unreal: %3) | |
Memory of [Null] (【無无】の記憶) |
スペルチップが入手できるといいね〜 | I hope you get some spell chips~ | Karate Punch [All Slots] (Easy: 1% Normal: 3%) | Double Swords [All Slots] (Hard: 1% Unreal: %3) |
- Memory of Spell Augmentation [Spell Enhancement Item Acquisition] (スペル深化の記憶【スペル強化アイテム入手】)
Offers a chance to obtain Spell Augmentation items of every attack system
Stage Name | Japanese Description | English Translation | Easy Drop Rates | Normal Drop Rates | Hard Drop Rates | Unreal Drop Rates | Stamina Cost |
---|---|---|---|---|---|---|---|
Memory of [Strike] (【打撃】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Strike] ×5 (50%) Spell Enhancement Memory [2: Strike] ×5 (50%) Spell Enhancement Memory [3: Strike] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Strike] ×5 (100%) Spell Enhancement Memory [1: Strike] ×10 (50%) Spell Enhancement Memory [1: Strike] ×15 (10%) Enhancement Memory [2: Strike] ×5 (10%) Spell Enhancement Memory [3: Strike] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Strike] ×5 (100%) Spell Enhancement Memory [2: Strike] ×5 (100%) Spell Enhancement Memory [2: Strike] ×10 (50%) Spell Enhancement Memory [2: Strike] ×15 (10%) Spell Enhancement Memory [3: Strike] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Strike] ×5 (100%) Spell Enhancement Memory [2: Strike] ×5 (100%) Spell Enhancement Memory [3: Strike] ×10 (100%) Spell Enhancement Memory [3: Strike] ×10 (50%) Spell Enhancement Memory [3: Strike] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) |
Easy: 5 Normal: 10 Hard: 15 Unreal: 20 |
Memory of [Slash] (【斬撃】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Slash] ×5 (50%) Spell Enhancement Memory [2: Slash] ×5 (50%) Spell Enhancement Memory [3: Slash] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Slash] ×5 (100%) Spell Enhancement Memory [1: Slash] ×10 (50%) Spell Enhancement Memory [1: Slash] ×15 (10%) Enhancement Memory [2: Slash] ×5 (10%) Spell Enhancement Memory [3: Slash] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Slash] ×5 (100%) Spell Enhancement Memory [2: Slash] ×5 (100%) Spell Enhancement Memory [2: Slash] ×10 (50%) Spell Enhancement Memory [2: Slash] ×15 (10%) Spell Enhancement Memory [3: Slash] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Slash] ×5 (100%) Spell Enhancement Memory [2: Slash] ×5 (100%) Spell Enhancement Memory [3: Slash] ×10 (100%) Spell Enhancement Memory [3: Slash] ×10 (50%) Spell Enhancement Memory [3: Slash] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) | |
Memory of [Shot] (【射撃】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Shot] ×5 (50%) Spell Enhancement Memory [2: Shot] ×5 (50%) Spell Enhancement Memory [3: Shot] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Shot] ×5 (100%) Spell Enhancement Memory [1: Shot] ×10 (50%) Spell Enhancement Memory [1: Shot] ×15 (10%) Enhancement Memory [2: Shot] ×5 (10%) Spell Enhancement Memory [3: Shot] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Shot] ×5 (100%) Spell Enhancement Memory [2: Shot] ×5 (100%) Spell Enhancement Memory [2: Shot] ×10 (50%) Spell Enhancement Memory [2: Shot] ×15 (10%) Spell Enhancement Memory [3: Shot] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Shot] ×5 (100%) Spell Enhancement Memory [2: Shot] ×5 (100%) Spell Enhancement Memory [3: Shot] ×10 (100%) Spell Enhancement Memory [3: Shot] ×10 (50%) Spell Enhancement Memory [3: Shot] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) | |
Memory of [Magic] (【呪文】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Magic] ×5 (50%) Spell Enhancement Memory [2: Magic] ×5 (50%) Spell Enhancement Memory [3: Magic] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Magic] ×5 (100%) Spell Enhancement Memory [1: Magic] ×10 (50%) Spell Enhancement Memory [1: Magic] ×15 (10%) Enhancement Memory [2: Magic] ×5 (10%) Spell Enhancement Memory [3: Magic] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Magic] ×5 (100%) Spell Enhancement Memory [2: Magic] ×5 (100%) Spell Enhancement Memory [2: Magic] ×10 (50%) Spell Enhancement Memory [2: Magic] ×15 (10%) Spell Enhancement Memory [3: Magic] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Magic] ×5 (100%) Spell Enhancement Memory [2: Magic] ×5 (100%) Spell Enhancement Memory [3: Magic] ×10 (100%) Spell Enhancement Memory [3: Magic] ×10 (50%) Spell Enhancement Memory [3: Magic] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) | |
Memory of [Science] (【科学】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Science] ×5 (50%) Spell Enhancement Memory [2: Science] ×5 (50%) Spell Enhancement Memory [3: Science] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Science] ×5 (100%) Spell Enhancement Memory [1: Science] ×10 (50%) Spell Enhancement Memory [1: Science] ×15 (10%) Enhancement Memory [2: Science] ×5 (10%) Spell Enhancement Memory [3: Science] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Science] ×5 (100%) Spell Enhancement Memory [2: Science] ×5 (100%) Spell Enhancement Memory [2: Science] ×10 (50%) Spell Enhancement Memory [2: Science] ×15 (10%) Spell Enhancement Memory [3: Science] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Science] ×5 (100%) Spell Enhancement Memory [2: Science] ×5 (100%) Spell Enhancement Memory [3: Science] ×10 (100%) Spell Enhancement Memory [3: Science] ×10 (50%) Spell Enhancement Memory [3: Science] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) | |
Memory of [Tricks] (【奇術】の記憶) |
スペル強化アイテムげっとー | Get spell enhancement items~! | Spell Enhancement Memory [1: Tricks] ×5 (50%) Spell Enhancement Memory [2: Tricks] ×5 (50%) Spell Enhancement Memory [3: Tricks] ×5 (50%) Spell Enhancement Memory [1: All] ×1 (10%) Spell Enhancement Memory [2: All] ×1 (10%) Spell Enhancement Memory [3: All] ×1 (10%) |
Spell Enhancement Memory [1: Tricks] ×5 (100%) Spell Enhancement Memory [1: Tricks] ×10 (50%) Spell Enhancement Memory [1: Tricks] ×15 (10%) Enhancement Memory [2: Tricks] ×5 (10%) Spell Enhancement Memory [3: Tricks] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (20%) Spell Enhancement Memory [2: All] ×1 (20%) Spell Enhancement Memory [3: All] ×1 (20%) |
Spell Enhancement Memory [1: Tricks] ×5 (100%) Spell Enhancement Memory [2: Tricks] ×5 (100%) Spell Enhancement Memory [2: Tricks] ×10 (50%) Spell Enhancement Memory [2: Tricks] ×15 (10%) Spell Enhancement Memory [3: Tricks] ×5 (10%) Spell Enhancement Memory [1: All] ×1 (50%) Spell Enhancement Memory [2: All] ×1 (50%) Spell Enhancement Memory [3: All] ×1 (50%) |
Spell Enhancement Memory [1: Tricks] ×5 (100%) Spell Enhancement Memory [2: Tricks] ×5 (100%) Spell Enhancement Memory [3: Tricks] ×10 (100%) Spell Enhancement Memory [3: Tricks] ×10 (50%) Spell Enhancement Memory [3: Tricks] ×20 (10%) Spell Enhancement Memory [1: All] ×1 (100%) Spell Enhancement Memory [2: All] ×1 (100%) Spell Enhancement Memory [3: All] ×1 (100%) |
- Seasonal Events (季節イベント)
Contains various seasonal events. Currently only one such event stage is available, the April Fools Event (四月馬鹿イベント) stage in Aprilis [April] (卯月[四月]). The stage awards the S rank unit Rei-kun upon first clear and a chance of obtaining their discs.
Stage Name | Japanese Description | English Translation | Easy Rates | Normal Rates | Hard Rates | Unreal Rates | Stamina Cost |
---|---|---|---|---|---|---|---|
April Fools Event (四月馬鹿イベント) |
ハッピーエイプリルフール!!!! | Happy April Fools!!!! | Rei-kun Disc x20 (5%) | Rei-kun Disc x20 (8%) | Rei-kun Disc x20 (14%) | Rei-kun Disc x20 (20%) | Easy: 10 Normal: 15 Hard: 20 Unreal: 25 |
It should be noted that the drops are multiplied by 5 times during April.
Daily Stages[edit]
Daily stages offer the chance to earn items needed to enhance combat units. They cost no stamina to enter but may normally only be entered once per day. Thus they do not normally offer EXP or money upon clearing the stage. In the case of the EXP and money stages, EXP and money rewards are given according to the number of enemies defeated.
Stage Name | Japanese Description | English Translation | Easy Drop Rates | Normal Drop Rates | Hard Drop Rates | Unreal Drop Rates |
---|---|---|---|---|---|---|
Memory of Experiences [Earn EXP] (経験の記憶【EXP稼ぎ】) |
サーチアンドデストロイですわ 難易度が高い程敵のHPも高いからちょうどいい難易度を選ばーう |
Search and destroy. The higher the difficulty level, the higher the enemies' HP is, so choose wisely! |
100 Combat Unit EXP Cards x25 (100%) Stage-Skip Ticket x1 (100%) |
1,000 Combat Unit EXP Cards x7 (100%) Stage-Skip Ticket x1 (100%) |
5,000 Combat Unit EXP Cards x3 (100%) Stage-Skip Ticket x1 (100%) |
10,000 Combat Unit EXP Cards x3 (100%) Stage-Skip Ticket x1 (100%) |
Memory of Wealth [Raise Money] (金持ちの記憶【金策】) |
ガッポガポやで 難易度が高くなるほど総獲得金は増えるけど、難しくなるよー |
Cha-ching! The higher the difficulty level, the more money you earn, but it will also become harder! |
Stage-Skip Ticket x1 (100%) | Stage-Skip Ticket x1 (100%) | Stage-Skip Ticket x1 (100%) | Stage-Skip Ticket x1 (100%) |
Memory of Mutation [ZBC Acquisition] (変異の記憶【ZBC入手】) |
ZBCがちょっと入手できるぞー | You can get some ZBCs! | ZBC (Black) x1 (100%) ZBC (Black) x1 (50%) Stage-Skip Ticket x1 (100%) |
ZBC (Black) x2 (100%) ZBC (Black) x1 (50%) ZBC (Black) x1 (25%) Stage-Skip Ticket x1 (100%) |
ZBC (Black) x3 (100%) ZBC (Black) x1 (50%) ZBC (Black) x1 (25%) ZBC (Black) x1 (10%) Stage-Skip Ticket x1 (100%) |
ZBC (Black) x3 (100%) ZBC (Black) x1 (75%) ZBC (Black) x1 (50%) ZBC (Black) x1 (25%) ZBC (Red) x1 (19%) Stage-Skip Ticket x1 (100%) |
Memory of Augmentation [Disc Acquisition] (深化の記憶【DISC入手】) |
DISCが入手できるといいね DとCが欲しかったらEASY Bが欲しかったらNORMAL Aが欲しかったらHARD Sが欲しかったらUNREAL がそれぞれ効率がいいよー |
I hope you can get some discs! The most efficient difficulty levels are as follows: Easy if you want D and C. Normal for B. Hard for A Unreal for S. |
Unit Disc [D] x16 Unit Disc [C] x8 Unit Disc [B] x2 Unit Disc [A] x1 Unit Disc [S] x1 Stage-Skip Ticket x1 |
Unit Disc [D] x8 Unit Disc [C] x4 Unit Disc [B] x4 Unit Disc [A] x1 Unit Disc [S] x1 Stage-Skip Ticket x1 |
Unit Disc [D] x8 Unit Disc [C] x4 Unit Disc [B] x2 Unit Disc [A] x2 Unit Disc [S] x1 Stage-Skip Ticket x1 |
Unit Disc [D] x4 Unit Disc [C] x2 Unit Disc [B] x1 Unit Disc [A] x1 Unit Disc [S] x2 Stage-Skip Ticket x1 |
It should be noted that instead of the mission "Clear within 10 tuns", the EXP and money stages instead have "Clear without anyone escaping" as the third stage mission.
Back Issue Stages[edit]
Evanescent Existence (連縁 无現里)[edit]
Yabusame Houlen's Route (【鳳聯藪雨】編)
The unit "Yabusame Houlen [EE]" is required for all battles in this chapter. In addition, the player is rewarded a "Tsubakura Enraku [EE]" unit for clearing the chapter on Easy for the first time. (If the unit is already owned, 100 Tsubakura Enraku [EE] unit discs are rewarded instead.)
Stage Name | Japanese Description | English Translation | Stamina Cost |
---|---|---|---|
Stage 1 Dimensional Cavern ~D-Cavern~ | |||
Dimesional Cave: 01 (次元洞窟:01) |
最初のステージだ、がんばれ! | It's the first stage, do your best! | Easy: 3 Normal: 4 Hard: 6 Unreal: 8 |
Dimesional Cave: 02 (次元洞窟:02) |
敵が3体に増えたぞー | The number of enemies has increased to three! | |
Dimesional Cave: 03 (次元洞窟:03) |
他よりちょっと強いやつがいるぞ! | One of them is a bit stronger than the others! | |
Dimesional Cave: 04 (次元洞窟:04) |
さらに強い敵がふえたよー | Even stronger enemies! | |
Melanin in Black ~ Colt Snake (メラニンインブラック ~ Colt Snake) |
ボス戦だー | It's a boss battle | |
Stage 2 Spacetime Whirlpool ~Emancipation of Time~ | |||
Spacetime Whirlpool: 01 (時空の渦:01) |
編成が変わったぞ!味方をニ体連れていけるよ〜 | The formation has changed! You can now bring two allies~ | Easy: 4 Normal: 6 Hard: 8 Unreal: 10 |
Spacetime Whirlpool: 02 (時空の渦:02) |
敵が多いわ〜 | Lots of enemies~ | |
Spacetime Whirlpool: 03 (時空の渦:03) |
今度は敵が少ないぞー | This time there’s just a few enemies. | |
Spacetime Whirlpool: 04 (時空の渦:04) |
Two man cellでいきましょう | Let's do a two-man cell battle! | |
Churning Solid Diamond ~ Let's Joke! (攪拌する剛体金剛 ~ Let's Joke!) |
激闘、鵐アオキ!! | A fierce battle against Aoki Shitodo!! | |
Stage 3 The One who Interferes and the One who Harvests ~Curious Encounter~ | |||
The One who Interferes and the One who Harvests: 01 (介入者と収穫者:01) |
味方を三体まで連れていけるぞ! 三体持ってない人はガチャろう! 墨石溜まってるでしょ!? | You can bring three units with you! If you don't have three units, pull in the gacha! You have enough ink gems, right? | Easy: 5 Normal: 8 Hard: 10 Unreal: 12 |
The One who Interferes and the One who Harvests: 02 (介入者と収穫者:02) |
敵がわらわら | The enemies are swarming. | |
The One who Interferes and the One who Harvests: 03 (介入者と収穫者:03) |
こんな奴いたっけ? | What was this thing again? | |
The One who Interferes and the One who Harvests: 04 (介入者と収穫者:04) |
二対のモノクロ | A monochrome duo. | |
In this World ~ Monochrome eye (インディスワールド ~ Monochrome eye) |
誰だお前!? | Who in the heck are you!? | |
Stage 4 Fluctuating Existence ~Air Master!~ | |||
Fluctuating Existence: 01 (上下する存在:01) |
四面だから四体までつれていけるようにしたよ | Since this is the fourth stage, I'll let you bring four units. | Easy: 8 Normal: 10 Hard: 12 Unreal: 15 |
Fluctuating Existence: 02 (上下する存在:02) |
敵の数がふえたー | The number of enemies has increased~ | |
Fluctuating Existence: 03 (上下する存在:03) |
もっとふえたー | The number has increased even more~ | |
Fluctuating Existence: 04 (上下する存在:04) |
ザコが硬い! | Pretty sturdy for a some trash mobs! | |
Air Master! ~ Soul Dualism (エア・マスター! 〜 Soul Dualism) |
えあますたー | A i r M a s t e r | |
Stage 5 The Tower that Births the Sun, the Tower that Consumes the Sun ~Creation and Destruction~ | |||
The Tower that Births the Sun, the Tower that Consumes the Sun: 01 (陽を娩む塔餤らう塔:01) |
こっちは1体、むこうはうじゃうじゃ ボムなんて使用禁止だよ | You got one unit, the enemy has you outnumbered, and no bombs allowed. | Easy: 10 Normal: 12 Hard: 15 Unreal: 18 |
The Tower that Births the Sun, the Tower that Consumes the Sun: 02 (陽を娩む塔餤らう塔:02) |
今度はこっちは2体だ! けどボムは使用禁止だよ | This time you can bring two units! But bombs still aren't allowed. | |
The Tower that Births the Sun, the Tower that Consumes the Sun: 03 (陽を娩む塔餤らう塔:03) |
まぁ次は3体だよね | Now you can bring three units. | |
The Tower that Births the Sun, the Tower that Consumes the Sun: 04 (陽を娩む塔餤らう塔:04) |
はい4体 | You guessed it, you get four units now. | |
End of History (エンドオブヒストリー) |
決闘といきましょう | Let's settle this with a duel. | |
Final Stage The Bird of Sunrise that Casts a Shadow ~And the Opponent Dies~ | |||
The Bird of Sunrise that Casts a Shadow: 01 (影を放つ暘鳥:01) |
6面だし、6体つかえてもいいんじゃない? | This is stage six, so why not bring six units? | Easy: 12 Normal: 15 Hard: 18 Unreal: 20 |
The Bird of Sunrise that Casts a Shadow: 02 (影を放つ暘鳥:02) |
こんな奴らいたっけ? | Am I supposed to know what these things are? | |
The Bird of Sunrise that Casts a Shadow: 03 (影を放つ暘鳥:03) |
いやいなかったやろ | Well, I don't. | |
The Bird of Sunrise that Casts a Shadow: 04 (影を放つ暘鳥:04) |
増えんなや | Now there's more of 'em! | |
Empire Power ~ Eternal Force (エンパイアパワー 〜 Eternal Force) |
特にコメントはないです | I don't really have anything to say. | |
Extra Stage The Land Outside Reality ~To the End of Time...~ | |||
The Land Outside Reality: 01 (現では无い里:01) |
最大戦力でいってみよう | You'll need all your fighting prowess for this. | Easy: 14 Normal: 16 Hard: 18 Unreal: 20 |
The Land Outside Reality: 02 (現では无い里:02) |
お前らまだ出てこんやろ | Have all these guys shown up yet? | |
The Land Outside Reality: 03 (現では无い里:03) |
なんやこいつら!? | What's with these guys?! | |
The Land Outside Reality: 04 (現では无い里:04) |
もうちょいでおしまい | Almost there. | |
Eternal Dance Engine ~ Shall We Dance!! (永劫舞踏機関 〜 Shall We Dance!!) |
无現の頂点 | The summit of unreality. |
Tsubakura Enraku's Route (【燕楽玄鳥】編)
The unit "Tsubakura Enraku [EE]" is required for all battles in this chapter.
Stage Name | Japanese Description | English Translation | Stamina Cost |
---|---|---|---|
Stage 1 Dimensional Cavern ~D-Cavern~ | |||
Dimesional Cave: 01 (次元洞窟:01) |
玄鳥編かいしー | Let the Tsubakura scenario commence. | Easy: 3 Normal: 4 Hard: 6 Unreal: 8 |
Dimesional Cave: 02 (次元洞窟:02) |
敵が3体に増えたぞー | The number of enemies has increased to three! | |
Dimesional Cave: 03 (次元洞窟:03) |
他よりちょっと強いやつがいるぞ! | One of them is a bit stronger than the others! | |
Dimesional Cave: 04 (次元洞窟:04) |
さらに強い敵がふえたよー | Even stronger enemies! | |
Melanin in Black ~ Colt Snake (メラニンインブラック ~ Colt Snake) |
ボス戦だー | It's a boss battle | |
Stage 2 Spacetime Whirlpool ~Emancipation of Time~ | |||
Spacetime Whirlpool: 01 (時空の渦:01) |
編成が変わったぞ!味方をニ体連れていけるよ〜 | The formation has changed! You can now bring two allies~ | Easy: 4 Normal: 6 Hard: 8 Unreal: 10 |
Spacetime Whirlpool: 02 (時空の渦:02) |
敵が多いわ〜 | Lots of enemies~ | |
Spacetime Whirlpool: 03 (時空の渦:03) |
今度は敵が少ないぞー | This time there’s just a few enemies. | |
Spacetime Whirlpool: 04 (時空の渦:04) |
Two man cellでいきましょう | Let's do a two-man cell battle! | |
Churning Solid Diamond ~ Let's Joke! (攪拌する剛体金剛 ~ Let's Joke!) |
激闘、鵐アオキ!! | A fierce battle against Aoki Shitodo!! | |
Stage 3 The One who Interferes and the One who Harvests ~Curious Encounter~ | |||
The One who Interferes and the One who Harvests: 01 (介入者と収穫者:01) |
味方を三体まで連れていけるぞ! 三体持ってない人はガチャろう! | You can bring three units with you! If you don't have three units, pull in the gacha! You have enough ink gems, right? | Easy: 5 Normal: 8 Hard: 10 Unreal: 12 |
The One who Interferes and the One who Harvests: 02 (介入者と収穫者:02) |
敵がわらわら | The enemies are swarming. | |
The One who Interferes and the One who Harvests: 03 (介入者と収穫者:03) |
こんな奴いたっけ? | What was this thing again? | |
The One who Interferes and the One who Harvests: 04 (介入者と収穫者:04) |
二対のモノクロ | A monochrome duo. | |
Wings That Transcend Spacetime ~ M-Theory (時空を越える翼 〜 M theory) |
誰だお前!!!????? | Who in the heck are YOU!!!????? | |
Stage 4 Fluctuating Existence ~Air Master!~ | |||
Fluctuating Existence: 01 (上下する存在:01) |
四面だから四体までつれていけるようにしたよ | Since this is the fourth stage, I'll let you bring four units. | Easy: 8 Normal: 10 Hard: 12 Unreal: 15 |
Fluctuating Existence: 02 (上下する存在:02) |
敵の数がふえたー | The number of enemies has increased~ | |
Fluctuating Existence: 03 (上下する存在:03) |
もっとふえたー | The number has increased even more~ | |
Fluctuating Existence: 04 (上下する存在:04) |
ザコが硬い! | Pretty sturdy for a some trash mobs! | |
Air Master! ~ Soul Dualism (エア・マスター! 〜 Soul Dualism) |
えあますたー | A i r M a s t e r | |
Stage 5 The Tower that Births the Sun, the Tower that Consumes the Sun ~Creation and Destruction~ | |||
The Tower that Births the Sun, the Tower that Consumes the Sun: 01 (陽を娩む塔餤らう塔:01) |
こっちは1体、むこうはうじゃうじゃ | You got one unit and the enemy has you outnumbered. | Easy: 10 Normal: 12 Hard: 15 Unreal: 18 |
The Tower that Births the Sun, the Tower that Consumes the Sun: 02 (陽を娩む塔餤らう塔:02) |
今度はこっちは2体だ! | This time you can bring two units! | |
The Tower that Births the Sun, the Tower that Consumes the Sun: 03 (陽を娩む塔餤らう塔:03) |
まぁ次は3体だよね | Now you can bring three units. | |
The Tower that Births the Sun, the Tower that Consumes the Sun: 04 (陽を娩む塔餤らう塔:04) |
はい4体 | You guessed it, you get four units now. | |
End of History (エンドオブヒストリー) |
決闘といきましょう | Let's settle this with a duel. | |
Final Stage The Bird of Sunrise that Casts a Shadow ~And the Opponent Dies~ | |||
The Bird of Sunrise that Casts a Shadow: 01 (影を放つ暘鳥:01) |
6面だし、6体つかえてもいいんじゃない? | This is stage six, so why not bring six units? | Easy: 12 Normal: 15 Hard: 18 |
The Bird of Sunrise that Casts a Shadow: 02 (影を放つ暘鳥:02) |
こんな奴らいたっけ? | Am I supposed to know what these things are? | |
The Bird of Sunrise that Casts a Shadow: 03 (影を放つ暘鳥:03) |
いやいなかったやろ | Well, I don't. | |
The Bird of Sunrise that Casts a Shadow: 04 (影を放つ暘鳥:04) |
増えんなや | Now there's more of 'em! | |
Empire Power ~ Eternal Force (エンパイアパワー 〜 Eternal Force) |
特にコメントはないです | I don't really have anything to say. | |
Extra Stage The Land Outside Reality ~To the End of Time...~ | |||
The Land Outside Reality: 01 (現では无い里:01) |
最大戦力でいってみよう | You'll need all your fighting prowess for this. | Easy: 14 Normal: 16 Hard: 18 Unreal: 20 |
The Land Outside Reality: 02 (現では无い里:02) |
お前らまだ出てこんやろ | Have all these guys shown up yet? | |
The Land Outside Reality: 03 (現では无い里:03) |
なんやこいつら!? | What's with these guys?! | |
The Land Outside Reality: 04 (現では无い里:04) |
もうちょいでおしまい | Almost there. | |
Eternal Dance Engine ~ Shall We Dance!! (永劫舞踏機関 〜 Shall We Dance!!) |
无現の頂点 | The summit of unreality. |
Memories of Fierce Battles[edit]
Memories of Fierce Battles features especially difficult stages but do not cost stamina to attempt, regardless of difficulty level. However, they offer additional first-time clear rewards compared to other stages.
Stage Name | Japanese Description | English Translation | Additional First Clear Rewards (Easy) | Additional First Clear Rewards (Normal) | Additional First Clear Rewards (Hard) | Additional First Clear Rewards (Unreal) |
---|---|---|---|---|---|---|
Strong Kurohebi (つよい烏蛇) |
つよいくろへびをたおそう | Defeat strong Kurohebi! | Ink Gems x100 Unit Disc [D] x500 ZBC (Black) x3 |
Ink Gems x100 Unit Disc [C] x500 ZBC (Black) x10 |
Ink Gems x100 Unit Disc [B] x500 ZBC (Red) x1 ZBC (Black) x20 |
Ink Gems x100 Unit Disc [A] x300 Unit Disc [S]x100 ZBC (Red) x10 ZBC (Black) x30 |
Strong Aoji (つよい蒿雀) |
つよいくあおきをたおそう | Defeat strong Aoki! | Ink Gems x50 Unit Disc [D] x200 ZBC (Black) x2 |
Ink Gems x50 Unit Disc [C] x200 ZBC (Black) x5 |
Ink Gems x50 Unit Disc [B] x300 ZBC (Red) x1 ZBC (Black) x10 |
Ink Gems x50 Unit Disc [A] x100 Unit Disc [S]x50 ZBC (Red) x5 ZBC (Black) x20 |
Strong Evanescent Existence [Pre-release] (つよい連縁无現里[プレ]) |
つよいやつらをたおそう | Defeat the whole gang powered up! |
Ink Gems x100
Unit Disc [S] x100 Unit Disc [A] x100 Unit Disc [B] x100 Unit Disc [C] x100 Unit Disc [D] x100 ZBC (Black) x10 ZBC (Red) x10 | |||
Christmas Frontlines (クリスマス戦線) |
今年のクリスマスは中止だ! | This year's Christmas is cancelled! | Ink Gems x100
Christmas Ticket [Combat Unit] x10 Christmas Ticket [Cafe Employee] x10 | |||
Melon (めろん) |
生ハムを乗っけるとおいしい | Delicious if paired with a piece of cured ham on top. | Ink Gems x100 Melon Gacha x1 |
Ink Gems x100 Melon Gacha x3 |
Ink Gems x100 Melon Gacha x6 |
Ink Gems x100 Melon Gacha x10 |
β Version's 1-Year Anniversary (β版カフェ一周年) |
もう一年〜〜〜!!??? | A year already~~~???!! | Ink Gems x1000
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Instead of the standard missions, the stage "Strong Evanescent Existence [Pre-release]" has the missions:
- "Clear within 5 turns."
- "Clear within 7 turns."
- "Clear within 10 turns." on all difficulties, which reward 100 ink gems each.
With stage "Christmas Frontlines", missions are as follows:
- "Clear without deaths."
- "Clear within 7 turns."
- "Clear within 12 turns." on all difficulties, which reward 100 ink gems each.
Combat Units[edit]
Playable Units[edit]
All playable units can be obtained through various gacha machines and can be renamed by tapping their name upon obtaining them. Currently, there is only one permanent machine:
Total Rarity: 0.10% (0.03% Each) |
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Total Rarity: 3.00% (0.33% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 49.90% (3.84% Each) |
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There are also a number of limited-time machines, typically offering higher rates for particular characters:
Featured from 09/06/2021 to 1/08/2021, this event increased the rate of obtaining Kurohebi [EE] to 1%, reducing the rest of the S tier units to 0.25% each, for a total of 2.00%.
Total Rarity: 1.00% |
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Total Rarity: 2.00% (0.25% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 50.00% (3.85% Each) |
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Featured from 13/07/2021 to 01/09/2021, this event increased the rate of obtaining Aoji Shitodo [EE] to 1%, reducing the rest of the S tier units to 0.25% each, for a total of 2.00%.
Total Rarity: 1.00% |
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Total Rarity: 2.00% (0.25% Each) |
---|
Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 50.00% (3.85% Each) |
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Featured from 11/11/2021 to 1/02/2022, this event introduces the new units Yabusame Houlen [Chef Form] & Tsubakura Enraku [Waiter Form], each with a 0.50% chance of being drawn, for a total of 1.00%. The rest of the S tier units were reduced to 0.22% each, for a total of 2.00%.
This machine uses a unique ticket called "8th Len'en Anniversary Ticket [Combat Units]". 8 can be obtained 8 times as a login bonus present from 11/11/2021 to 01/12/2021 and 5 can be bought from the Advertisement Shop with 100 power each week.
Total Rarity: 1.00% (0.50% Each) |
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Total Rarity: 2.00% (0.22% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 50.00% (3.85% Each) |
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Featured from 24/12/2021 to 1/26/2022, this event introduces the new units Santa Clause & Ghosts [X'mas].
This machine uses a unique ticket called "Christmas Ticket [Combat Units]". 20 can be through a login Christmas present from 25/12/2021 to 01/25/2021, a total of 40 can be obtained by clearing the Fierce Battle Stage "Christmas Frontlines" on Easy, Normal, Hard and Unreal for the first time and 5 can be bought from the Advertisement Shop for 100 power each every week.
Total Rarity: 1.50% |
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Total Rarity: 2.00% (0.22% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 49.50% (3.81% Each) |
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Featured from 1/1/2022 to 1/7/2022, this event does not feature any new units but offers a higher chance of obtaining rare units. It also features a unique machine design and animation, and tells a fortune level at the end of its animation. The four levels available are: "Small Fortune" (小吉), "Middle Fortune" (中吉), "Great Fortune" (大吉) and ??? (symbolized by a stylized Eye of Senri).
This machine uses a unique ticket called "Otoshidama Envelope [2022]". 1 can be received each day along with the usual login bonus during the machine's availability period.
Total Rarity: 25.00% (6.25% Each) |
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Total Rarity: 25.00% (2.78% Each) |
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Total Rarity: 25.00% (1.67% Each) |
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Featured from 26/05/2022 to 30/06/2022, this event introduces the new unit Tenkai [Melon].
This machine uses a unique ticket called "Melon Gacha", 10 were sent to the player's mailbox in the version 0.2.50 update. A total of 20 can be obtained by clearing the Fierce Battle Stage "Melon" on Easy, Normal, Hard and Unreal for the first time and 5 can be bought from the Advertisement Shop for 100 power each every week.
Total Rarity: 1.00% |
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Total Rarity: 2.00% (0.25% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 50.00% (3.85% Each) |
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Featured from 9/6/2022 to 1/7/2022 (12:00:00 AM), JynX released this machine in celebration of Book of the Cafe β version's 1-year anniversary, which all the event-exclusive units introduced in the past year, with the exception of Tenkai [Melon].
This can only be spun using a unique ticket called "1-Year Anniversary Gacha [Combat Units]". Uniquely, one of these tickets pulls the machine 10 times, and one of the prizes is guaranteed to be an S rank unit (or Ghost [X'mas]). 1 can be obtained each day as a login bonus, up to a total of 10, during the machine's availability period.
Total Rarity: 3.00% (0.23% Each) |
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Total Rarity: 35.00% (2.33% Each) |
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Total Rarity: 50.00% (3.85% Each) |
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For details regarding these units, see:
Non-Playable Units[edit]
While most enemy units are also playable units, albeit with different stats and skills, there are two units that are exclusively enemies only. The Metal Ghost (メタルゆーれい) found on the daily EXP stage and the Golden Ghost (ゴールデンゆーれい) found on the daily money stage.
Metal Ghost[edit]
Golden Ghost[edit]
References[edit]
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